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Polymorph is pretty good for damage, on my current playthrough Tentacle Lash hits as hard as a highground bowman.
Still not great, but it's something
This^ you're there to soak up the pain while others do the bulk of the damage, this has been a thing since forever in RPGs.
To add to it, TwoHanded gives you besides damage a bigger crit multiplier, if you run that + warfare if you crit (or use Enrage) you'll see how you can destroy everything, add Opportunist+Executioner and laugh.
Straight forward quote from someone one Reddit about the importance of warfare.
Put simply, Warfare's damage increase is multiplicative. This means that it effects the damage output of all physical skills after other bonuses are applied. Think of it this way:
Each additive damage adds it's bonus to your base damage so if you do an attack that does 100 base damage with 3 additive bonuses, then the equation is as follows:
100 + (100 * 10%) + (100 * 10%) + (100 * 20%) = 140
Now let's assume that the third boost, the 20% one is coming from Warfare and is multiplicative while the other two boosts are additive:
(100 + (100 * 10%) + (100 * 10%)) * 120% = 144
Even at these low numbers you can see the clear difference. To be clear, the reason we multiple by 120% is because we want to add 20% to the figure in the parentheses (120) rather than reduce it to 20% of what it was.
The more multiplicative damage increases you can get, the more damage you'll do.
I'd add one thing: warfare is the best thing to level up on any physical build, not just melee. Aside from mandatory upgrades to get spells and talents you want of course.
I figured that made sense since some enemies have high physical armour while others have high magical armour.
But apparently “magic” skills can still do higher physical damaged than a warrior. *shrug*