Divinity: Original Sin 2

Divinity: Original Sin 2

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MechBFP Oct 18, 2018 @ 3:57pm
Why does Warfare have such low damage?
My wizard with Pyro can do over 140 damage with a 3 AP skill but my fighter with singlehanded+warfare with the same skill levels as pyro on the wizard is only doing like 50 damage with skills, at best. And I can’t even find a single 3 AP skill for warfare (if they exist).

Am I doing something wrong?
My guy has the best 1-handed weapon money could buy at this point from vendors. The shield throw skill is the only one that actually does decent damage.
Originally posted by Kreddi:
The most physical damage I got from warfare was using Bouncing Shield with a Shield that 'outscales' whatever zone I was in.
Polymorph is pretty good for damage, on my current playthrough Tentacle Lash hits as hard as a highground bowman.
Still not great, but it's something
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Showing 1-15 of 18 comments
BananaJane Oct 18, 2018 @ 4:23pm 
How does your wizard only have pyro, I was doing the same thing but I can't raise pyro higher than 10
Agent C Oct 18, 2018 @ 4:40pm 
Sword and board just doesn't do that much damage. You could try adding polymorph skills such as Tentacle Lash and Bull Rush. Those scale from strength and tend to do way more damage than warfare based skills. Other than that, you could find ways to increase your critical chance. That would significantly up your DPS as well.
The author of this thread has indicated that this post answers the original topic.
Kreddi Oct 18, 2018 @ 4:44pm 
The most physical damage I got from warfare was using Bouncing Shield with a Shield that 'outscales' whatever zone I was in.
Polymorph is pretty good for damage, on my current playthrough Tentacle Lash hits as hard as a highground bowman.
Still not great, but it's something
FloatingToadThing Oct 18, 2018 @ 5:20pm 
Warfare has decent damage potential with bouncing shield if you're an SnS user and even better potential if you have a two-hander, but i think the Warfare skills give the impression of poor damage output for AP cost. Most of Warfare's utility and buff skills still cost half of your per turn action points already and your offensive skills usually don't do that much more damage compared to using your weapon attack. Considering also that Warfare users generally need to use their action points to close the distance makes it feel like melee is a tad underpowered.
Demon of Razgriz Oct 18, 2018 @ 5:28pm 
Originally posted by MechBFP:
My wizard with Pyro can do over 140 damage with a 3 AP skill but my fighter with singlehanded+warfare with the same skill levels as pyro on the wizard is only doing like 50 damage with skills, at best. And I can’t even find a single 3 AP skill for warfare (if they exist).

Am I doing something wrong?
My guy has the best 1-handed weapon money could buy at this point from vendors. The shield throw skill is the only one that actually does decent damage.
Why would you think a sword and board warrior would do as much damage as a mage? When has that ever been the case? Sword and board is for tanking/defense/CC, not damage.
Last edited by Demon of Razgriz; Oct 18, 2018 @ 5:40pm
Noodle Oct 18, 2018 @ 5:39pm 
In my experience, Warfare skills are most useful when applied to the general utility ones. Battering Ram, Battle Stomp, Taunt, etc. Those are all skills that help to keep the enemies disjointed and unable to focus on your real damage guys.
Pyromus Oct 18, 2018 @ 6:58pm 
It's low damage because you're using a one handed weapon. 2 handed melee weapons will do significantly more damage. That's the tradeoff you have with the shield.
I am Groot Oct 18, 2018 @ 7:15pm 
Originally posted by Demon_of_Razgriz:
Originally posted by MechBFP:
My wizard with Pyro can do over 140 damage with a 3 AP skill but my fighter with singlehanded+warfare with the same skill levels as pyro on the wizard is only doing like 50 damage with skills, at best. And I can’t even find a single 3 AP skill for warfare (if they exist).

Am I doing something wrong?
My guy has the best 1-handed weapon money could buy at this point from vendors. The shield throw skill is the only one that actually does decent damage.
Why would you think a sword and board warrior would do as much damage as a mage? When has that ever been the case? Sword and board is for tanking/defense/CC, not damage.

This^ you're there to soak up the pain while others do the bulk of the damage, this has been a thing since forever in RPGs.
MechBFP Oct 18, 2018 @ 9:12pm 
Well I fixed the problem. Used the mirror to remove a bunch of points from single handed and put them into warfare to max it out, and then one in polymorph, and then got a couple good polymorph skills with excellent physical damage. Thanks @Kreddi.
gimmethegepgun Oct 18, 2018 @ 9:16pm 
Originally posted by MechBFP:
Used the mirror to remove a bunch of points from single handed and put them into warfare to max it out
Yes. Always do this. The damage part of weapon skills is much worse than the damage Warfare or the elemental schools give. The weapon skills are for the secondary bonus, not the damage.
Natas Oct 18, 2018 @ 10:25pm 
if your are one handed and shield, you are more like a tank.
NeloDante Oct 19, 2018 @ 3:23am 
Originally posted by INTERPLANETARYNINJAASSASSIN:
it feel like melee is a tad underpowered.
Funny because phys damage is the vanilla meta. Most warfare skills are for utility or CC, not for damage however you still have some like crippling blow that is directly more damage than your basic attack.
To add to it, TwoHanded gives you besides damage a bigger crit multiplier, if you run that + warfare if you crit (or use Enrage) you'll see how you can destroy everything, add Opportunist+Executioner and laugh.
Kzc Oct 19, 2018 @ 3:56am 
You are totally wrong, if you have a melee char, warfare is the most important thing to max level. Even scoundrel is interesting to boost your crit dmg, after you have maxed warfare. If you combine that with a high crit chance received from you gear or wits, you will kick some as.s.

Straight forward quote from someone one Reddit about the importance of warfare.

Put simply, Warfare's damage increase is multiplicative. This means that it effects the damage output of all physical skills after other bonuses are applied. Think of it this way:

Each additive damage adds it's bonus to your base damage so if you do an attack that does 100 base damage with 3 additive bonuses, then the equation is as follows:

100 + (100 * 10%) + (100 * 10%) + (100 * 20%) = 140

Now let's assume that the third boost, the 20% one is coming from Warfare and is multiplicative while the other two boosts are additive:

(100 + (100 * 10%) + (100 * 10%)) * 120% = 144

Even at these low numbers you can see the clear difference. To be clear, the reason we multiple by 120% is because we want to add 20% to the figure in the parentheses (120) rather than reduce it to 20% of what it was.

The more multiplicative damage increases you can get, the more damage you'll do.
Leoscar Oct 19, 2018 @ 4:26am 
Originally posted by DB Krikzorcist:
You are totally wrong, if you have a melee char, warfare is the most important thing to max level. Even scoundrel is interesting to boost your crit dmg, after you have maxed warfare. If you combine that with a high crit chance received from you gear or wits, you will kick some as.s.

Straight forward quote from someone one Reddit about the importance of warfare.

Put simply, Warfare's damage increase is multiplicative. This means that it effects the damage output of all physical skills after other bonuses are applied. Think of it this way:

Each additive damage adds it's bonus to your base damage so if you do an attack that does 100 base damage with 3 additive bonuses, then the equation is as follows:

100 + (100 * 10%) + (100 * 10%) + (100 * 20%) = 140

Now let's assume that the third boost, the 20% one is coming from Warfare and is multiplicative while the other two boosts are additive:

(100 + (100 * 10%) + (100 * 10%)) * 120% = 144

Even at these low numbers you can see the clear difference. To be clear, the reason we multiple by 120% is because we want to add 20% to the figure in the parentheses (120) rather than reduce it to 20% of what it was.

The more multiplicative damage increases you can get, the more damage you'll do.

I'd add one thing: warfare is the best thing to level up on any physical build, not just melee. Aside from mandatory upgrades to get spells and talents you want of course.
MechBFP Oct 19, 2018 @ 1:30pm 
I guess my assumption was that a skill DEDICATED to physical damage would be able to do Physical Damage at least on par with pure Magical Damage users.
I figured that made sense since some enemies have high physical armour while others have high magical armour.
But apparently “magic” skills can still do higher physical damaged than a warrior. *shrug*
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Date Posted: Oct 18, 2018 @ 3:57pm
Posts: 18