Divinity: Original Sin 2

Divinity: Original Sin 2

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KRY MOR Sep 26, 2018 @ 9:15am
What's the main differences from 1 ?
I played the 1st for quite some hours, but haven't enjoyed the story a lot.
Combat was fun, but outside of that, main city was tedious and replayability was terrible as going through all those quests and text walls again was not fun...

I remember inventory was a mess, and I had to steal art in every room to easily get gold.

What DOS 2 does better ? I'm thinking of a one time shot / one campaign run.
(I do not wish to use mods)
Last edited by KRY MOR; Sep 26, 2018 @ 9:20am
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Honestly i can't say it does much better just different
The main reason to get the game is to have a new campaign atleast for me thats how it is
Firecam Sep 26, 2018 @ 9:27am 
Watch some videos and get an opinion cuz you'll see a bunch of players praising this game and some others complaining.

Also fun is subjective.

If every players give you the one thing they enjoyed the most on DOS2, mine will the RNG.
Last edited by Firecam; Sep 26, 2018 @ 9:28am
The most different thing i can think of is the new armor system
which says if you have magic armor health remaining you don't get effected by magic effects
If you have Melee armor health remaining you don't get effected by Melee Orientated CC
Pyromus Sep 26, 2018 @ 9:58am 
Originally posted by Thine Very Own, Nemesis~:
The most different thing i can think of is the new armor system
which says if you have magic armor health remaining you don't get effected by magic effects
If you have Melee armor health remaining you don't get effected by Melee Orientated CC
*Physical Armor* not melee. Arrows are a large source of physical damage.
Originally posted by davemytnick33:
Originally posted by Thine Very Own, Nemesis~:
The most different thing i can think of is the new armor system
which says if you have magic armor health remaining you don't get effected by magic effects
If you have Melee armor health remaining you don't get effected by Melee Orientated CC
*Physical Armor* not melee. Arrows are a large source of physical damage.
Fair enough... but what about ELEMENTAL ARROWS
Also armor piercing arrows are good, have that skill for sure, if you go ranger
Blims! Sep 26, 2018 @ 11:25am 
I've just completed my first game on Divinity 2! =D
But what I think is that the story in the second game is easier to grasp, to learn and understand about, like reading a book with a good beginning and evovles in a good timely fashion.

The first game alot of things comes at once, like the first time you touch that stone and teleports you to another realm with a talkactive imp. It's just too much that time.

Your companions in the 2nd game have also alot of personal story with alot of quests and content on their own.

And then there's also the ability to play as human, elf, dwarf, lizard or any undead variation of those four.

About "textwalls" there's a narrator on I think almost all text if it helps, and I think all conversations are voiced aswell.
Last edited by Blims!; Sep 26, 2018 @ 11:28am
Qiox Sep 26, 2018 @ 11:41am 
Originally posted by Renegas:
I played the 1st for quite some hours, but haven't enjoyed the story a lot.
Combat was fun, but outside of that, main city was tedious and replayability was terrible as going through all those quests and text walls again was not fun...

I remember inventory was a mess, and I had to steal art in every room to easily get gold.

What DOS 2 does better ? I'm thinking of a one time shot / one campaign run.
(I do not wish to use mods)

Here is the main difference:

DOS 2
-DOS 1
----------
= 1

Therefore the difference is 1.



And... on a serious note or three:

1) There is no such thing as % chance for CC to work in DOS2. You have hit points (life). And you also have Physical Armor and Magic Armor. A piece of gear like a helm may have something like Physical Amror 15 Magic Armor 45. Add it all up and there's your defenses. As long as you have just 1 point of Physical Armor, you are immune to all Physical CC. As long as you have 1 point of Magic Armor, you are immune to Magic CC. When combat ends, both armor pools instandly regen back to full.

I hate that system. Makes the game too easy. You never have to decide if CC is a good idea or not since it is always either 100% success or 100% fail. That is not to say the DOS1 system is better. It is way to easy to get to guaranteed success on all CC abilities in DOS1. But this is defenitely a case of DOS2 being different, and still flawed.

2) Story is much better. Although there are still bits of humour spread throughout it does not have the 'campy' feel of DOS1.

3) Since you start out in a prison camp in DOS2 gearing up is actually a bit slower than in DOS1. But there is defenitely a much better balance between combat and walking and talking at the start, compared to DOS1.


Overall it is a better game than DOS1.
Dayve Sep 26, 2018 @ 1:39pm 
Don't spend too much time worrying about the people who will tell you the armour system sucks because you can't get your statuses on enemies if you haven't taken their physical/magical down to zero. There's a talent called "torturer" which you can give to any party member you intend to put lots of statuses on enemies. The torturer talent lets you put debilitating statuses on enemies regardless of whether they have physical or magical armour or not. I use it on my mage and my ranger. Those two characters always go first in the order of battle so I can get all my desired statuses on the enemy no problem.

As for what else has changed... there's quite a lot. It's like DOS1 but with a much bigger budget.
It's basically a more refined Original Sin 1.
Everything's smoother, story, combat, skills, progression, ect...
Dragon Sep 26, 2018 @ 2:11pm 
The main differences are that DOS 1 has amazing combat/gameplay and an interesting, highly-varied world and enemies.

In contrast, DOS 2 has abysmally awful combat/gameplay and a much more boring/mundane/far less-varied world and enemies.

In some ways DOS 2 has a better story and characterization, however, the waters about that subject are also muddied because DOS 2's story has some major writing fubars in it.

Inventory is a mess in both games.

On the whole, DOS 1 is a vastly better game than DOS 2. But I agree that DOS 1's story and characterization are a little weak.
Last edited by Dragon; Sep 26, 2018 @ 2:14pm
Dragon Sep 26, 2018 @ 2:29pm 
Originally posted by Dayve:
The torturer talent lets you put debilitating statuses on enemies regardless of whether they have physical or magical armour or not.

Except: that talent doesn't work for most statuses. Thus, the gameplay is still gimped by the terrible armor/combat system most of the time.

The implementation of "torturer talent" is metaphorically like placing a band-aid on a fatal wound. It does very little to address the actual problem. What they needed to do was fix the problem at its root cause, which is the terrible system itself that needs to be entirely scrapped (but that won't ever actually happen even though it should).

Last edited by Dragon; Sep 26, 2018 @ 2:35pm
Edstyles Sep 26, 2018 @ 2:29pm 
Few things i can think of.

Dos 2 might be a tad darker .
Graficks are Nice on the eyes
Armor system
Necrofire
Last edited by Edstyles; Sep 26, 2018 @ 2:34pm
jack_of_tears Sep 26, 2018 @ 4:12pm 
This game is better than the original in almost every way, the stories are better, the roleplay is better, the combat is better, the companions are better ... I tried the first game on several occasions and never got beyond 40 hours, in this game I finished my first playthrough in just around 100 hours and turned right back around to play it again.
Demon of Razgriz Sep 26, 2018 @ 4:36pm 
One thing people haven't mentioned is have one character that is your Lucky Charm character. Lucky Charm is party-wide, so that character doesn't have to do the looting, but at med-high levels of Lucky Charm, you will be swimming in gold from selling all the good gear you don't need.
Last edited by Demon of Razgriz; Sep 26, 2018 @ 4:36pm
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Date Posted: Sep 26, 2018 @ 9:15am
Posts: 20