Divinity: Original Sin 2

Divinity: Original Sin 2

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BlackJesus Sep 20, 2018 @ 5:57pm
Elemental Ranger Not Working?
If I attack twice only the first hit procs elemental ranger and sometimes it just doesnt work at all?
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Showing 1-7 of 7 comments
Dallis Sep 20, 2018 @ 6:45pm 
hmm, I haven't tried it. It doesn't consume whatever you're standing in, does it?
gimmethegepgun Sep 20, 2018 @ 6:51pm 
First hit might have caused them to leave a blood splat on the ground, meaning they're now standing in blood. Some enemies bleed water instead, which if they're standing on fire will result in no surface on the ground.
Chaoslink Sep 20, 2018 @ 7:04pm 
The talent should cause damage based on what surface the target is standing in. However, as mentioned, if your hit causes the target to bleed, that blood (be it blood or some other element) can react with the surface and either change the damage type being applied or possibly turn the surface into a cloud, removing the talent's effect.
Cruxiaer Sep 20, 2018 @ 8:32pm 
If target is standing on blood, it will increase physical damage. That may have been why you think it is not proccing.
Imyo Sep 20, 2018 @ 10:55pm 
Its an awfull talent tho, but it does work atm. Check the surface before shooting.
Chaoslink Sep 21, 2018 @ 10:52am 
Originally posted by Imyo:
Its an awfull talent tho, but it does work atm. Check the surface before shooting.
Depending on what you’re looking for, it can be very good. Besides a rogue abusing backstabs, archers are the only other physical damage class that can deal both physical and magic damage at the same time in reasonable amounts. If you’re building a hybrid team, an elemental archer can actually be incredibly powerful using this talent. It just requires a team built with this in mind.
Imyo Sep 21, 2018 @ 12:50pm 
Originally posted by Chaoslink:
Originally posted by Imyo:
Its an awfull talent tho, but it does work atm. Check the surface before shooting.
Depending on what you’re looking for, it can be very good. Besides a rogue abusing backstabs, archers are the only other physical damage class that can deal both physical and magic damage at the same time in reasonable amounts. If you’re building a hybrid team, an elemental archer can actually be incredibly powerful using this talent. It just requires a team built with this in mind.

It doesnt add much dmg, thats the problem, its a wasted talent, plus many enemies bleed their element so you will be healing them, plus your archer can already do insane dmg with elemental arrows and chose wich one to use instead of looking at the ground and pray to have a good element to work with, and still not being able to get noticeable dmg. If you are an elemental archer (im actually playing a wayfarer ifan atm) then you dont use your basic attack anyways, unless you want to waste ap doing something really unoptimal or just for roleplaying purposes. Elemental arrows can be crafted almost for free so its not a problem. Or you can do a full poison full geo elemental archer but you are stuck with 1 element that many enemies are immune to, and you need a full turn to set your dmg right before shoting once, you can allways prebuff and stuff, but that leaves you with just 1 turn of effective action in combat, then you have to rebuff. Elemental arrows are the way to go.

Mages can also deal good physical dmg, just add a few points into necro, you dont even need warfare to do amazing dmg with necro skills and the hybrid skills, both geo and aero add another skill each to do physical.

Rogues also have a few skills to lower magic armor and those hit like a truck.
Last edited by Imyo; Sep 21, 2018 @ 12:54pm
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Date Posted: Sep 20, 2018 @ 5:57pm
Posts: 7