Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Torturer specifically only allows damage-over-time effects to penetrate armor, which is a significant buff to Pyro mages as Burning boosts Fire damage by 10%. It also makes Worm Tremor an incredibly potent CC ability on more than just undead as an opening move.
If that makes sense. It is to add "tactic" to fights so you don't just steamroll everyone with the same class.
Except originally, the optimal strategy was to steamroll everyone with physical damage because both values tended to be equally inflated, meaning if you went hybrid, you wasted time burning down two armor bars to kill an enemy.
So basically you went 3 physical 1 magic, and mostly just used the magic as buffs for the physical attackers.
Only during some early boss fights I had problems, cuz 1 mage was dipping into every school.