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though replacing honour by it is a dumb idea. The easiest difficulty being right down there is a shame.
Honor isn't replaced, it's now an option when selecting Tactician difficulty, since it offers no other changes besides one-save-only-and-iron-man.
I would not use such a mode in this game, but I see no harm in providing it for others.
At the end of the day, though ... there's always mods. (and you're not going to be too focused on achievements if you're playing story mode, anyway)
I don't see such modes harming anyone. I still play on medium difficulties and hardcore people can still play on tough difficulties. Our experience doesn't suffer from more people being able to
experience the game.
Well actually it's for people who just want to enjoy the story and the world, since it is rather expansive and fun.
Big name journalists are pretty bad because they often play genres they hate, but most of us could probably beat your ass at most any game.
I just feel that Story Mode doesn't address what makes the game hard. CC is by far the most difficult part of combat in the game, but its basically ignored.
Some memorable moments for certain are some tough fights that they couldn't win but found ways to get around. Fort joy being pretty much it. It's really tough for everyone. It forces some fights under poor condition with disadvantages.
I understand the need for easier modes, but they'll have to wait until larian stops changing stats and instead move or remove some NPC's, offer escorts or sotfer/removed mechanics.
Since it's supposedly the definitive edition , I wouldn't hope much.
Only thing left is to sink in hours to understand the game and it's subtleties. Which the """tutorial""" deck could have done. But nah. Missed opportunity.