Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
as for me, enemy in Drift wood are underleveled
and quest rewards too.
For example - after completing Shipwreaking caves (level 11) you will receive level 9 items as a reward for giving Justinianas' letter to magister :((( Feels like i am stiil in Fort Joy :(
If you have enough roots and ranged characters, you might be able to take down the harbinger boss in paradise downs if you can attack from the high ground while keeping him rooted. Melee is useless here for the most part as the level difference will get you killed quick. Still, if you have 3-5 turns worth of armor ignoring roots, this is a good way to earn early experience and get higher level armor to give you an edge.
- Arrived off the boat and into Act 2 at level 9 and 60% of the way to 10.
- Have a chat with beached shark and eat it's stomach contents
- Kill the putrid voidlings in beach area
- Cross the bridge on right and help bridgekeeper kill the big voidthingies
- Enter basement and travel through tunnels, solving star-crossed lovers quest along the way, coming out in graveyard
- Pickup quests and complete many quests and minor encounters in graveyard, skipping anything too difficult, reaching level 10 during this bit
- Head back towards town, checking out ambushed caravan on the way
- Free the Miester, killing those magisters by the gallows
- Head into town and perform the ritual
- Head to docks and kill the magisters loading boat
- Tell the kids on docks their friend is dead for some more xp
- Head to fishworks and kill all the dwarves and magisters
- Escort hidden dwarf out of town
- Kill Magisters by the West gate
- Head into town square and kill those magisters and the ones to right by entrance if they didn't join in.
- Go into Magister headquarters and kill them all. Stop by the bulletin board in basement to advance main quest.
- Go to Mordus's house, kill the guy inside then go into basement, solve puzzle, kill undead including boss.
- Go into tavern, get into basement, kill the 'kiss me' thing for the rebirth idol
- Win the arena fight, leveling up to 11 around now.
- Head out of town and help dude who lost his wedding ring
- Continue West and kill some dwarves
- Kill the genie
- Continue West and kill some bad guys near cave entrance
- Now I swing back by Troll bridge and dig up merchant and kill stuff that pops
- Then swing East and North to level 15 Troll and kill him to cross
- Head over to talk to undead vendor then to cliffs to West and jump down and enter caves from back entrance (after grabbing +2 lucky amulet)
- Kill boss and then clear entire cave system in reverse, reaching level 12 during this area. Doing it in reverse means the scripted bit about your party getting split up never happens.
-Head back to town and perform ritual again
Now all clear to finish anything skipped in cemetary on your way to Black Pits
In the fight I mentioned, keeping the boss rooted with these abilities can keep him (and his minions) from moving while you AoE them down and strip their armors to open them up for CC.