Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
SenSx Oct 4, 2018 @ 10:17am
Does elemental ranger talent works with blood ?
I mean a target standing on it's own blood, afer taking a hit ?
This is blood, so it should add physical damage.
I'm doing some tests, it seems to work because the damage I deal is over the max DPS shown on my character's profile, but I'm not sure...

Thx
< >
Showing 1-9 of 9 comments
Firecam Oct 4, 2018 @ 10:22am 
Adds 20% of damage as elemental damage.
Blood adds Physical Damage.
The target must be standing in the surface not the player
Only works with basic attacks and special Arrows, not Skills

Yup
SenSx Oct 4, 2018 @ 10:44am 
Ok thx, that seems worth it then.
I have to choose between this and all skilled up for +1 point in huntsman, but elemental ranger sounds better (except when using special abilities).

The only downside is it sometimes heals the target standing on its own element, but at least we can respec before such fights in DoS 2.
Pyromus Oct 4, 2018 @ 11:01am 
Originally posted by SenSx:
Ok thx, that seems worth it then.
I have to choose between this and all skilled up for +1 point in huntsman, but elemental ranger sounds better (except when using special abilities).

The only downside is it sometimes heals the target standing on its own element, but at least we can respec before such fights in DoS 2.

If you go with all skilled up, only put the point in huntsman if you need it for more skills. Warfare will help you deal more damage.
Chaoslink Oct 4, 2018 @ 11:08am 
Generally, you’re better off with a different talent than all skilled up. I only use that talent in act one due to the benefits of the extra civil skill early on. Otherwise you’ll be better off with a different talent. If you do take it, take warfare. It scales better and is more reliable than other skills.
Firecam Oct 4, 2018 @ 11:29am 
If you're going the elemental ranger route maybe torturer could be a good pick, it reduce the target fire res (if using fire) and allow you to deal 20% more damage. Forget if that's physical or if you don't play with other mages.
SenSx Oct 4, 2018 @ 11:38am 
Originally posted by davemytnick33:
Originally posted by SenSx:
Ok thx, that seems worth it then.
I have to choose between this and all skilled up for +1 point in huntsman, but elemental ranger sounds better (except when using special abilities).

The only downside is it sometimes heals the target standing on its own element, but at least we can respec before such fights in DoS 2.

If you go with all skilled up, only put the point in huntsman if you need it for more skills. Warfare will help you deal more damage.

Yeah thx, I know that.
It sounds counter intuitive to give warfare to a ranger, but that's the best for damage strangely.
Well every physical character in my party maxed out warfare, even the rogue, but at least he can use some warfare skills (that all work with backstabs, even if this is not specified on the skill 's description)
My ranger is lvl 18, alwready maxed out Warfare, now doing huntsman.
I do prefer unique talents as well, but he alwready has all he needs:

- Pet Pal
- Hot Head
- Excecutioner
- Picture of health


Originally posted by Firecam:
If you're going the elemental ranger route maybe torturer could be a good pick, it reduce the target fire res (if using fire) and allow you to deal 20% more damage. Forget if that's physical or if you don't play with other mages.

He is more a physical, and I do have a mage but as a summoner/buffer.
I sometimes use the summon infusions, totems and some earth and ice CC for elemental damage on targets weak to magic, but not often enough to justify taking this talent.


Thx all
Last edited by SenSx; Oct 4, 2018 @ 11:39am
gimmethegepgun Oct 4, 2018 @ 11:56am 
Originally posted by SenSx:
I sometimes use the summon infusions, totems and some earth and ice CC for elemental damage on targets weak to magic, but not often enough to justify taking this talent.
Do note that Torturer affects Entangled. Meaning Worm Tremor becomes an armor-ignoring mass immobilize, which is ridiculously useful.
Chaoslink Oct 4, 2018 @ 3:44pm 
Originally posted by gimmethegepgun:
Originally posted by SenSx:
I sometimes use the summon infusions, totems and some earth and ice CC for elemental damage on targets weak to magic, but not often enough to justify taking this talent.
Do note that Torturer affects Entangled. Meaning Worm Tremor becomes an armor-ignoring mass immobilize, which is ridiculously useful.
With the nerf to spider legs, it is probably the most viable root spell in game if you have torturer. Most rogues get Torturer now, rupture tendons, so getting a few GEO points is actually worth it to pick this up. You can take on the Harbinger boss in Paradise Downs as soon as you hit Reaper's coast using a few casts of this spell with Torturer. Just get up on the cliff overlooking him and fire away, keeping him permanently rooted with all his undead magisters.

Fantastic way to cheese yourself some very good equipment. Not to mention a strong STR armor unique buried nearby that offers 3 memory and other useful stats.
Last edited by Chaoslink; Oct 4, 2018 @ 3:45pm
SenSx Oct 4, 2018 @ 3:55pm 
So my lvl 18 mage maxed out summon.
I used to have him as a support character, mostly with geo and hydro spells, plus teleport, clear mind and hast.
The summons were the ones dealing elemental damage with infusions.
But I admit I sometimes don't know what to do with him, he's not always usefull since my team can handle the rest on their own.
So I hesitate to make him a Geo/pyro DPS now.
But no shield so he'll be very fragile.
And i'll have tog et rid of lots of memory and spells if I want to max out intelligence.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Oct 4, 2018 @ 10:17am
Posts: 9