Divinity: Original Sin 2

Divinity: Original Sin 2

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Can You Break Soul Bond?
Is there a way that I can have all 4 party members use soul bond that can break the game? Like make massive buffs.
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Showing 1-4 of 4 comments
Pyromus Jul 9, 2018 @ 8:04am 
No. You can have them all use it and link up, sure, but it's nowhere near game breaking. It's honestly less effecient than using those AP for almost any other purpose.
Girlyvader Jul 9, 2018 @ 11:16am 
Soul mate has a hidden limitation in that it only syncs actual healing and armor restoration: soothing cold and the like. This renders it nearly useless, since the main real use of this would be restoring multiple character's armors for the cost of one single target spell like fortify [which adds a recent chunk of your max armor usually, making it more effective than the actual restoration].

If it was a two-way bond it could still be useful on a tank to copy the healing of an enemy for the few fights where they have any notable healing, but as currently implemented it's just a wasted memory slot.
volx757 Jul 9, 2018 @ 11:56am 
Originally posted by Girlyvader:
Soul mate has a hidden limitation in that it only syncs actual healing and armor restoration: soothing cold and the like. This renders it nearly useless, since the main real use of this would be restoring multiple character's armors for the cost of one single target spell like fortify [which adds a recent chunk of your max armor usually, making it more effective than the actual restoration].

If it was a two-way bond it could still be useful on a tank to copy the healing of an enemy for the few fights where they have any notable healing, but as currently implemented it's just a wasted memory slot.

I didn't know about that limitation since I never used Soul Mate, but might it be useful on a character with a shield to use with shields up?

For 3 AP you can remove Stun/Knockdown/Petrify/Freeze, and then (since shield characters have way more armor than anyone else) likely give that unit a full armor restore. So it's still not super efficient, but at least on a warrior build it would give you a way to clear status and restore armor, with the benefit of restoring more than an un-invested fortify or armor of frost, at the cost of 1 more AP.
Katty Nat Jul 9, 2018 @ 12:08pm 
Soul Mate removes knockdown from an Undead ally, instead of being forced to hurt them for the pickup with First Aid... that's pretty much the main purpose I use it for.
It does copy heals via lifesteal, so it's actually okay if cast by a character with high Necromancer. Still, health doesn't stop status effects, so it's no more than okay at most.

Soul Mate can also be combined with Arcane Stitch to fully restore magic defenses of two characters simultaneously... I did that once or twice.
Last edited by Katty Nat; Jul 9, 2018 @ 12:09pm
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Date Posted: Jul 8, 2018 @ 10:37pm
Posts: 4