Divinity: Original Sin 2

Divinity: Original Sin 2

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Invader Jun 29, 2018 @ 5:43pm
Scoundrel Skills
With knives... the entire thing feels... weak honestly. Is this just weak early on and later becomes really strong or is this it?
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Showing 1-9 of 9 comments
Girlyvader Jun 29, 2018 @ 5:53pm 
Scoundrel itself is most often used as a passive stat for other builds. Rogues do have some real decent damage late game... but at heart the most use most get out of it is the passive effect on other builds like mages or archers that can crit consistently and get great use out of the damage buff.
Invader Jun 29, 2018 @ 5:58pm 
Originally posted by Girlyvader:
Scoundrel itself is most often used as a passive stat for other builds. Rogues do have some real decent damage late game... but at heart the most use most get out of it is the passive effect on other builds like mages or archers that can crit consistently and get great use out of the damage buff.
Yeah i was trying to make a character around it and man did I just get my ass beat lol. The character just die everytime and did very little.
Pyromus Jun 29, 2018 @ 6:40pm 
Well if you're using daggers, start off with backlash to get behind enemies, and then get cloak and dagger, as well as tactical retreat to position yourself. Pawn works too, but executioner may suit you better.

Since you won't be able to get backstab 100% of the time, get enough scoundrel to use the skills you want (2-3) and then pump warfare, as it will increase your base damage, which still effects your crit damage. THEN pump more scoundrel points.
tizeY Jun 29, 2018 @ 6:59pm 
what you consider weak , i on my first playthrough consider quite busted.

flesh sacrifice ~ backlash ~ throwing knife ~ sawtooth knife is quite literally oneshotting priority targets with huge armor stack. The amount of damage the class gets out of backstabs is pretty dumb . of course order , patience and general approach differs per player.
Stabbey Jun 29, 2018 @ 8:45pm 
Rogues start out especially weak in the early game because it's hard to get good equipment when in prison.

They use Finesse armor which has less P. Armor than Strength-based armor, and less M. Armor than Intelligence-based armor, and they are a melee class using weapons which do low damage and basically require attacking from behind.

All those disadvantages add up in the early game. Later on, once you can find and afford good equipment, it's not nearly as difficult.

Originally posted by davemytnick33:
Well if you're using daggers, start off with backlash to get behind enemies, and then get cloak and dagger, as well as tactical retreat to position yourself. Pawn works too, but executioner may suit you better.

Rogues should definitely go with the Pawn, the extra mobility is much more important for them because they need to be behind enemies to be effective at dealing damage.
Last edited by Stabbey; Jun 29, 2018 @ 8:47pm
Pyromus Jun 30, 2018 @ 7:09am 
Originally posted by Stabbey:

Rogues should definitely go with the Pawn, the extra mobility is much more important for them because they need to be behind enemies to be effective at dealing damage.

But if he backlashes into something that kills, the two action points give more mobility than pawn. It's a personal preference thing. I can't tell from the OP but generally speaking, my rule is that lone wolf always gets executioner becuase you'll get twice as many kills as a 4 man team, and a rogue on 4 man team gets pawn.
Stabbey Jun 30, 2018 @ 9:34am 
Originally posted by davemytnick33:
But if he backlashes into something that kills, the two action points give more mobility than pawn. It's a personal preference thing. I can't tell from the OP but generally speaking, my rule is that lone wolf always gets executioner becuase you'll get twice as many kills as a 4 man team, and a rogue on 4 man team gets pawn.

Backlash has a 3 turn cooldown. The Pawn does not.

Executioner is guaranteed to be less available than the Pawn because you will not always have an enemy weak enough to one-shot handy.
Girlyvader Jun 30, 2018 @ 11:11am 
Originally posted by Stabbey:
Originally posted by davemytnick33:
But if he backlashes into something that kills, the two action points give more mobility than pawn. It's a personal preference thing. I can't tell from the OP but generally speaking, my rule is that lone wolf always gets executioner becuase you'll get twice as many kills as a 4 man team, and a rogue on 4 man team gets pawn.

Backlash has a 3 turn cooldown. The Pawn does not.

Executioner is guaranteed to be less available than the Pawn because you will not always have an enemy weak enough to one-shot handy.
Agreed. The pawn is standard on rogues while executioner is standard on anything else for that reason. An archer, who has insane burst damage if built right, or a 2h warrior, who has cleave and doesn't need to reposition as often, often gets more out of another attack on kill [note for 2h warriors it can go either way and really depends on what point in game ur at]. Rogues need to reposition every turn in most circumstances, so they need the free movement of pawn more than the occasional boost of executioner. Its enough movement to get behind something that turned around to attack the rogue, which is exactly what you need.
Qiox Jun 30, 2018 @ 4:45pm 
Originally posted by Pendragon:
With knives... the entire thing feels... weak honestly. Is this just weak early on and later becomes really strong or is this it?

With a scoundrel you can solo 99% of fights without ever taking any damage. It is the most broken class unless you intentionally avoid using the 'cheesy' can't lose tactics that you have available.
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Date Posted: Jun 29, 2018 @ 5:43pm
Posts: 9