Divinity: Original Sin 2

Divinity: Original Sin 2

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Kyros Feb 11, 2018 @ 11:05am
Is there no way to make a proper Warfare/Pyro character ? (hybrid damage)
I've seen some vids but I wasn't sold with what I saw. Basically to make a Warfare/Pyro you have to play with a lot of points in Pyro and barely 3 in Warfare.

Unless I'm drunk, Pyro offensive skills scale with level and mostly Intelligence.

My wish was to recreate a warrior similar to the Herald of Xotli from Age of Conan (for reference : http://aoc.wikia.com/wiki/Herald_of_Xotli ), so in Divinity, a character focused on physical damage with some fire damage in addition.

A character using a two-handed sword and breathing fire on his enemies. Has anyone tried to do something similar either with pyro or another magic school ? I want to play in classic so it's not much a matter of playing a full magic/physical damage party but rather is it viable ?

I'm planning on making a mixed party with 2 physical and 2 wizards but I'm attracted by the fire. :bannermancampfire:

The night is dark and full of terrors. :burningwitch:
Last edited by Kyros; Feb 11, 2018 @ 11:06am
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Showing 1-15 of 15 comments
eom Feb 11, 2018 @ 11:23am 
lizard char can puke fire

I'll brb with more
Kyros Feb 11, 2018 @ 11:31am 
Originally posted by eom:
lizard char can puke fire

I'll brb with more
:'(
Syrris Feb 11, 2018 @ 11:40am 
Pyro/Warfare is a magic-damage build: you focus on Int for the spellcasting and use a staff for Warfare skills since that way they'll scale with Int.

If you want to use a physical two-handed weapon then you have to focus on Str (or Dex if you'll be using spears exclusively), and that means that Pyro spells won't scale very well. You can still take a few ranks in Pyro for the support spells, but you won't get very far with the damage ones.
Hobocop Feb 11, 2018 @ 11:47am 
Dual-wielding with Sparking Swings/Master of Sparks and using Flurry and other multi-hit abilities works pretty well, though the vast majority of your damage is still going to be Int-scaling fire damage.
eom Feb 11, 2018 @ 12:25pm 
I haven't played pyro, and I guarantee you all these guys on here making vids are way sharper about this, so maybe I should stfu, but I don't think you need to optimize everything to get thru this game, so I'd start with what you want to role play first, and see if you can make it so it just isn't broken af.

like the guy said earlier, staff is int based dmg, but it sounds like you want more of a huge 2H sword or axe maybe?
what I think I would do is start off as 2H warrior lizard, pumping str and warfare, then work in pyro/int as you go, with wits being your tertiary stat.

get w/e warfare sounds good to you, and add lvl 2 phoenix dive for mobility.
then, as you level just work in w/e pyro sounds cool while pumping str + int --- you can support more than 1 stat if you aren't trying to optimize.

as you progress you will find weaps that do bonus elemental dmg, and the 2H weaps have, like, +20% crit chance, so add in bonus from wits + some from gear and your crit chance will be p good -- then add savage sortilege talent.
oh yeah, also there's a talent based on warfare that bumps vitality -- you'll prob want that.

also, later on you will find these runes you can add to gear for bonus stats.
try to smash as many of these as you can, so you can get bonus fire dmg on weap, fire res on armor, and bonus crit chance if added to ammy.

that's one prob you might have is ♥♥♥♥ will be on fire all the time, and you'll have to figure that one out, but you'll be able to wear both armor that bumps physical as well as magic armor cuz those are based on str + int.

another thing is that there are skills that can be crafted by combining 2 skill books, so for example, there might be a cool skill that requires lvl 2 poly + lvl 2 pyro -- so feel free to get an occasional lvl of w/e if you didn't already get it from gear bonuses.

you can repec all you want for free after fort joy, and you can def support a few spare levels here or there imo.
which also, btw, means you're free to shop for some lvl 1 or 2 skills that might help you outside war/pyro -- like blinding radiance in aero maybe, etc.

oh yeah, one more thing, since you are prob in melee a lot, you might want to think about duck duck goose talent which actually requires marksman 1, which then opens up opportunity to get 1st aid skill.
if you later on get another marksman level thru gear bonus maybe think about adding tactical retreat for increased mobility.

I use a 2H necro (Fane), and I'd say his drawbacks are reduced armor from not having shield, but that's still playable.
one of your issues might be friendly fire dmg

MrJane Feb 11, 2018 @ 12:34pm 
There's also a mod that makes 2H hammers/maces scale from INT. I used it to make a Thor character (warfare/aero). It was fun as hell.
eom Feb 11, 2018 @ 12:42pm 
oh yeah, just to add --- the way the mechanics work is these melee guys will be pounding you, but they will have high phys armor with low magic armor, so your fire stuff can maybe burn thru that + you can cc them with w/e.
if you engage low phys armor spellcasters you can chew thru lower phys armor with your weapon.

shields are pretty useful in this game, so you will prob have to figure that end of it out with heal potions (which are ez to make), heal spells like first aid or mosquito swarm, etc, as well as armor boosting skills from various schools.

that's a drawback to pyro is that there aren't native armor boosting skills like other schools, and armor is critical.
also, you won't have the shield + shields up skill, so you will have to get creative on defense
Last edited by eom; Feb 11, 2018 @ 1:09pm
eom Feb 11, 2018 @ 12:43pm 
edit
Last edited by eom; Feb 11, 2018 @ 1:09pm
Revolucas Feb 11, 2018 @ 1:07pm 
Twohand no...but staff yes. Staff is melee and scales with Int. Makes Warfare weapon skills do magic damage and scale from Int.
Kyros Feb 11, 2018 @ 1:19pm 
Yea I've made some research and sadly in order to get something decent it's just better to focus on either physical or magical damage for a build.
Last edited by Kyros; Feb 11, 2018 @ 1:19pm
eom Feb 11, 2018 @ 1:23pm 
another cool thing that would prob work together would be elemental affinity talent + using that phoenix dive skill -- maybe even 1 lvl of scoundrel for adrenaline
would open up some pretty sweet opening blitzes
eom Feb 11, 2018 @ 1:24pm 
now I think I want to make this char.......
Revolucas Feb 11, 2018 @ 1:26pm 
Originally posted by ✵ Legate Lanius ✵:
Yea I've made some research and sadly in order to get something decent it's just better to focus on either physical or magical damage for a build.

You don't really need to min-max in Classic to do well.
Kyros Feb 11, 2018 @ 1:30pm 
Originally posted by Alundaio:
Originally posted by ✵ Legate Lanius ✵:
Yea I've made some research and sadly in order to get something decent it's just better to focus on either physical or magical damage for a build.

You don't really need to min-max in Classic to do well.
I know I know... ^^ oh fk it then, I'll give it a shot with a hybrid party. Sounds more fun anyway ! Thanks for the help all.
Greenegg Feb 11, 2018 @ 1:36pm 
so, little known fact, when using a staff warfare skills scale with int, so you could use a fire staff and build fire/warfare skills. And as a bonus your damage wouldn't be split! but the drawback is you wouldn't be able to benefit from knockdowns or cripples, or atrophy.
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Date Posted: Feb 11, 2018 @ 11:05am
Posts: 15