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I'll brb with more
If you want to use a physical two-handed weapon then you have to focus on Str (or Dex if you'll be using spears exclusively), and that means that Pyro spells won't scale very well. You can still take a few ranks in Pyro for the support spells, but you won't get very far with the damage ones.
like the guy said earlier, staff is int based dmg, but it sounds like you want more of a huge 2H sword or axe maybe?
what I think I would do is start off as 2H warrior lizard, pumping str and warfare, then work in pyro/int as you go, with wits being your tertiary stat.
get w/e warfare sounds good to you, and add lvl 2 phoenix dive for mobility.
then, as you level just work in w/e pyro sounds cool while pumping str + int --- you can support more than 1 stat if you aren't trying to optimize.
as you progress you will find weaps that do bonus elemental dmg, and the 2H weaps have, like, +20% crit chance, so add in bonus from wits + some from gear and your crit chance will be p good -- then add savage sortilege talent.
oh yeah, also there's a talent based on warfare that bumps vitality -- you'll prob want that.
also, later on you will find these runes you can add to gear for bonus stats.
try to smash as many of these as you can, so you can get bonus fire dmg on weap, fire res on armor, and bonus crit chance if added to ammy.
that's one prob you might have is ♥♥♥♥ will be on fire all the time, and you'll have to figure that one out, but you'll be able to wear both armor that bumps physical as well as magic armor cuz those are based on str + int.
another thing is that there are skills that can be crafted by combining 2 skill books, so for example, there might be a cool skill that requires lvl 2 poly + lvl 2 pyro -- so feel free to get an occasional lvl of w/e if you didn't already get it from gear bonuses.
you can repec all you want for free after fort joy, and you can def support a few spare levels here or there imo.
which also, btw, means you're free to shop for some lvl 1 or 2 skills that might help you outside war/pyro -- like blinding radiance in aero maybe, etc.
oh yeah, one more thing, since you are prob in melee a lot, you might want to think about duck duck goose talent which actually requires marksman 1, which then opens up opportunity to get 1st aid skill.
if you later on get another marksman level thru gear bonus maybe think about adding tactical retreat for increased mobility.
I use a 2H necro (Fane), and I'd say his drawbacks are reduced armor from not having shield, but that's still playable.
one of your issues might be friendly fire dmg
if you engage low phys armor spellcasters you can chew thru lower phys armor with your weapon.
shields are pretty useful in this game, so you will prob have to figure that end of it out with heal potions (which are ez to make), heal spells like first aid or mosquito swarm, etc, as well as armor boosting skills from various schools.
that's a drawback to pyro is that there aren't native armor boosting skills like other schools, and armor is critical.
also, you won't have the shield + shields up skill, so you will have to get creative on defense
would open up some pretty sweet opening blitzes
You don't really need to min-max in Classic to do well.