Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
Belial Feb 4, 2018 @ 10:52am
Blood God: OP necromancer build (solo the game w/o LW!)
< >
Showing 1-8 of 8 comments
GatyKahn Feb 4, 2018 @ 11:17am 
Game becomes a joke at level 16 anyway with pretty much any build.

For example, lighting storm > reset skill > lightning storm > stealth = win every single fight on any possible difficulty.
Belial Feb 4, 2018 @ 12:02pm 
yeah but that requires cheesy hit&run tactics. Also I dont think that works outside of LW, my build possible to play solo w/o LW.
Revolucas Feb 4, 2018 @ 12:47pm 
I'm doing a solo non-Lone Wolf Glass Cannon Necromancer playthrough that is very similar (Act 3 now). Most other 3* source skills can't be obtained till level 16, and was surprised to find you can craft Blood Storm as soon as you reach Act 2. I was able to get three source points by level 11. A lot of scripted fights I had to start with using sleeping bag to get Rested buff and Living on the Edge already casted on myself, because initiative wasn't high enough to fight enemies 4 levels higher.

Prior to obtaining the heavy hitting Blood Storm I used decay/healing, bloated corpse (explode), Swarm, Infect in combination with using Cloak to stack delay turn and Living on the Edge to keep me alive for the two turn wait for Cloak on CD. Invis potions if I became muted or was out of things to cast. Shakles of Pain was pretty handy in Act 1.

So I agree it's one of the very few Int-based Glass Cannon builds where you don't have to kill one enemy, play dead, kill another enemy. You can stay on the field the entire fight, with the exception of a couple fights in Fort Joy. Kniles I think is impossible to do without killing silent monks one at a time and escaping without a Summoner build.
Last edited by Revolucas; Feb 4, 2018 @ 12:50pm
Belial Feb 4, 2018 @ 12:56pm 
Originally posted by Alundaio:
I'm doing a solo non-Lone Wolf Glass Cannon Necromancer playthrough that is very similar (Act 3 now). Most other 3* source skills can't be obtained till level 16, and was surprised to find you can craft Blood Storm as soon as you reach Act 2. I was able to get three source points by level 11. A lot of scripted fights I had to start with using sleeping bag to get Rested buff and Living on the Edge already casted on myself, because initiative wasn't high enough to fight enemies 4 levels higher.

Prior to obtaining the heavy hitting Blood Storm I used decay/healing, bloated corpse (explode), Swarm, Infect in combination with using Cloak to stack delay turn and Living on the Edge to keep me alive for the two turn wait for Cloak on CD. Invis potions if I became muted or was out of things to cast. Shakles of Pain was pretty handy in Act 1.

So I agree it's one of the very few Int-based Glass Cannon builds where you don't have to kill one enemy, play dead, kill another enemy. You can stay on the field the entire fight, with the exception of a couple fights in Fort Joy. Kniles I think is impossible to do without killing silent monks one at a time and escaping without a Summoner build.
Thank you for the tips on playing this build early on. And yes its definitely possible to get this going very early. In fact you can craft Apotheosis as soon as you get your first source orb and then just eradicate everyone.

As for summoner Necro build I found that summoning greatly boosts Bloated Corpse and paired with Supercharger provide absolutely broken results throughout act 1, so if you're willing to respec act2 then going first act solo summoner/necro is the best path I think.
GatyKahn Feb 4, 2018 @ 1:24pm 
Originally posted by Belial:
yeah but that requires cheesy hit&run tactics. Also I dont think that works outside of LW, my build possible to play solo w/o LW.

No hit and run involved.

A build that needs hit and run to work is not a working build.

The build you linked basically caters towards 16+, which kinda doesn't make it a good build, because at that point nobody will struggle anymore really.

If you overkill a target twice over or four times over doesn't really matter at 16+, dead is dead.

Here's a guy that made a guide for necromancer that actually works the entire playthrought. with ridicllous high crits at his endgame of 100k+ on targets.

https://www.youtube.com/watch?v=UQv2zUv2GfE

Last edited by GatyKahn; Feb 4, 2018 @ 1:43pm
Belial Feb 4, 2018 @ 1:30pm 
Stealth is basically hit&run, cmon
GatyKahn Feb 4, 2018 @ 1:50pm 
Guess you don't know what hit and run is.
Belial Feb 4, 2018 @ 2:01pm 
Im just saying its pretty much the same principle as hit&run thing. As for the build you posted its a LW build, though its totally possible to build my concept as a LW that would be just way too OP. Nvm LW is the easy mode of DOS2. So why do you even post that as an example?

The point of my build is to showcase insane synergy between these skills

As for lvl 16 I specifically stated its possible to aquire that early on. Actually as early as lvl 11. And since respec is in the game it hardly matters how you build your character in act 1.

On overkills - there are difficulty mods.

< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Feb 4, 2018 @ 10:52am
Posts: 8