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For example, lighting storm > reset skill > lightning storm > stealth = win every single fight on any possible difficulty.
Prior to obtaining the heavy hitting Blood Storm I used decay/healing, bloated corpse (explode), Swarm, Infect in combination with using Cloak to stack delay turn and Living on the Edge to keep me alive for the two turn wait for Cloak on CD. Invis potions if I became muted or was out of things to cast. Shakles of Pain was pretty handy in Act 1.
So I agree it's one of the very few Int-based Glass Cannon builds where you don't have to kill one enemy, play dead, kill another enemy. You can stay on the field the entire fight, with the exception of a couple fights in Fort Joy. Kniles I think is impossible to do without killing silent monks one at a time and escaping without a Summoner build.
As for summoner Necro build I found that summoning greatly boosts Bloated Corpse and paired with Supercharger provide absolutely broken results throughout act 1, so if you're willing to respec act2 then going first act solo summoner/necro is the best path I think.
No hit and run involved.
A build that needs hit and run to work is not a working build.
The build you linked basically caters towards 16+, which kinda doesn't make it a good build, because at that point nobody will struggle anymore really.
If you overkill a target twice over or four times over doesn't really matter at 16+, dead is dead.
Here's a guy that made a guide for necromancer that actually works the entire playthrought. with ridicllous high crits at his endgame of 100k+ on targets.
https://www.youtube.com/watch?v=UQv2zUv2GfE
The point of my build is to showcase insane synergy between these skills
As for lvl 16 I specifically stated its possible to aquire that early on. Actually as early as lvl 11. And since respec is in the game it hardly matters how you build your character in act 1.
On overkills - there are difficulty mods.