Divinity: Original Sin 2

Divinity: Original Sin 2

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Sorceress May 30, 2018 @ 5:13am
Fane Rogue build help
Need help with build that makes Fane decent and not dead weight in my party. I made Fane a rogue, my main is Sebille.
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Showing 1-6 of 6 comments
Recjawjind May 30, 2018 @ 6:09am 
At what point in the game and level are you?
Sorceress May 30, 2018 @ 6:13am 
I just arrived at Fort Joy and just recruited Fane. My party is level 2-3.
Recjawjind May 30, 2018 @ 6:19am 
Rogues have a fairly week start, but have one of the hardest ramps of any class. Mainly go into finesse with a little memory and con on the side, get around 3 levels of scoundral and if you need it, a little geomancy/necro so he has the option to heal himself with poison spells/lifesteal, put the rest into polymorph and use those extra stat points to increse finesse further. Get him the chicken claw polymorph spell and Rupture Tendons once you hit level 4. If you decide to take a level of geomancy, buy poison dart and wave, and if you decide to take a level of necro, get mosquito swarm.
Recjawjind May 30, 2018 @ 6:22am 
Edit: Also take a level of warfare and get him battle stomp and charge. Great skills for lockdown.
volx757 May 30, 2018 @ 8:14am 
Sebille's flesh sacrifice and break the shackles make her a more natural rogue, but if you've already got Fane speced that way, my advice in the early game is to just stack finesse and dual wielding.
Your rogue isn't going to be taking hits well regardless, so Con is a bit of a waste. You'll need enough memory for maybe 6-7 skills by the time you hit level 5. As said above, rupture tendons and chicken claw is required, as it's the best CC combo in the game, grab chameleon cloak as well so you can simply go invisible on the turns you've used adrenaline, have 2 ap and are stuck deep in enemy territory.
You should have the talent The Pawn if you don't already, it makes the whole build so much easier.
You won't get good weapons fir a rogue probably til the Kniles fight at level 4-5, and then you'll be doing a lot of damage suddenly.
WolfWhiteFire May 30, 2018 @ 1:05pm 
Originally posted by volx757:
Sebille's flesh sacrifice and break the shackles make her a more natural rogue, but if you've already got Fane speced that way, my advice in the early game is to just stack finesse and dual wielding.
Your rogue isn't going to be taking hits well regardless, so Con is a bit of a waste. You'll need enough memory for maybe 6-7 skills by the time you hit level 5. As said above, rupture tendons and chicken claw is required, as it's the best CC combo in the game, grab chameleon cloak as well so you can simply go invisible on the turns you've used adrenaline, have 2 ap and are stuck deep in enemy territory.
You should have the talent The Pawn if you don't already, it makes the whole build so much easier.
You won't get good weapons fir a rogue probably til the Kniles fight at level 4-5, and then you'll be doing a lot of damage suddenly.
Those may make her a natural rogue, but Fane's free lockpicks and ability to instantly be ignored by any enemy for several turns does the same, with my shadowblade Fane I never have to worry about lockpicks, and I have had him play dead to heal with poison, get him out of a dangerous situation since he is frequently among the first to get in the middle of the enemies, I like having him sneak up and triple backstab them before his turn even starts, or simply get him behind enemies many times, and then he can just run up behind them and stab them in the back, or let abilities cooldown then do that.
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Date Posted: May 30, 2018 @ 5:13am
Posts: 6