Divinity: Original Sin 2

Divinity: Original Sin 2

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How do the civil abilities work?
Are they individual or do they all contribute to like a party stat? Got some message when I found some stuff that the lizard lent me his lucky charm skill.

Should I specialize each party member in one each or what? Which are most useful? Is there some such thing that rogues and rangers and the like are more adept or have some synergy with sneaking and thieving, or are the civil abilities and the combat stuff separate with little effect on each other?
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Showing 1-6 of 6 comments
Recjawjind May 23, 2018 @ 11:04am 
For the most part, outside of certain abilities and talents, civil and combat stuff is seperate. Certain civil skills get shared between party members such as loremaster and lucky find, while the others dont and you should be using the charakter who is strongest in whatever you want to do. I found persuasion, loremaster, thievery and lucky find to be the most useful stats, though some telekinetics never hurt and can be useful in certain situations. I feel like, with how much gold you can make anyway, bartering to be quite useless.
zacharyb May 23, 2018 @ 11:20am 
I'd make your character(The custom character or Origin character you chose.) have persuasion, since they'll probably be the one who'll do most of the talking. Persuasion isn't shared with the party, so whoever is talking has to have the persuasion. Only Loremaster and Lucky Charm are party wide civil abilities. You only want one person getting each, you don't want everyone getting 1 in Lucky Charm for example, because it won't benefit you.

Everything else doesn't matter, though it would be a good idea to choose who becomes what based off of the race of the character. Like Humans start with +1 Bartering, Dwarfs start with +1 Sneaking, Lizards start with +1 Persuasion, Elfs start off with +1 Loremaster, and Undead can pick locks with their finger, so they wouldn't need lockpicks at all.

I agree with Recjawjind on Persuasion, Loremaster, Thievery, and Lucky Charm being probably the best picks for a group of 4. Loremaster and Lucky Charm work very well with eachother because that way when you find loot from Lucky Charm, you don't have to go to a trader to identify what it is, you can just use your Loremaster instead.
Originally posted by Recjawjind the Sunbro \T/:
For the most part, outside of certain abilities and talents, civil and combat stuff is seperate. Certain civil skills get shared between party members such as loremaster and lucky find, while the others dont and you should be using the charakter who is strongest in whatever you want to do. I found persuasion, loremaster, thievery and lucky find to be the most useful stats, though some telekinetics never hurt and can be useful in certain situations. I feel like, with how much gold you can make anyway, bartering to be quite useless.

Bartering is very useful skill especialy if you like buying skills scrolls and new gear often and way less risky then thievery , especialy now when items get marked as "stolen" and are not as easy to sell anymore
Last edited by Varenvel The Festive Dinosaur; May 24, 2018 @ 8:44am
Qiox May 24, 2018 @ 7:30pm 
Originally posted by Varenvel Fancy Dinosaur:
Originally posted by Recjawjind the Sunbro \T/:
For the most part, outside of certain abilities and talents, civil and combat stuff is seperate. Certain civil skills get shared between party members such as loremaster and lucky find, while the others dont and you should be using the charakter who is strongest in whatever you want to do. I found persuasion, loremaster, thievery and lucky find to be the most useful stats, though some telekinetics never hurt and can be useful in certain situations. I feel like, with how much gold you can make anyway, bartering to be quite useless.

Bartering is very useful skill especialy if you like buying skills scrolls and new gear often and way less risky then thievery , especialy now when items get marked as "stolen" and are not as easy to sell anymore

Your reputation with the vendor has a much bigger effect than your barter skill. If it is a vendor you know you will visit multiple times, gift them money until you max your reputation. Once you do that, barter is insignificant.
Keldrath May 24, 2018 @ 7:42pm 
Some are shared, some are personal. Like Loremaster if someone has it you can identify items even if the person identifying doesn't because it'll use the one that does for the identify. This saves you having to give it to them and manually make them identify. Lucky Find is similar in that it's shared so if one person has it the rest will get it too when looting so you don't have to worry about which person you are looting with.

Things like bartering and persuasion are not shared, those are personal so if someone without persuasion is trying to do a persuasion check they wont get help from someone elses persuasion skill, so you'll want to make sure the one that has it is doing the talking, and for bartering it will only apply for the person that has it so you'll want to make sure you do your buying and selling with him.
Donald J. Trump May 25, 2018 @ 6:51am 
Right ok, thanks for all the tips. From other games though, I sneaking usually has synergy with thieving, is it like that in this game as well? If I go with fane as my thief for his undead fingers, is there any benefit to upping his sneaking abilities? One would suppose being stealthy is a useful skill for a thief, but maybe not?
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Date Posted: May 23, 2018 @ 11:00am
Posts: 6