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Try this build.
https://fextralife.com/divinity-original-sin-2-builds-frost-paladin/
Think of it like playing medieval subzero with a twohander or sword and shild
Here is a showcase
https://youtu.be/Dr_C1NQROuU
or try this build https://www.youtube.com/watch?v=Q6zklFrIPks
Mobility is indeed very important on any melee; so I try to get the Pawn on every melee ASAP.
While I agree that Tactical Retreat is fantastic, I am not sure if I'd prioritize on getting 2 Huntsman. I'd rush to Aerotheurge or Necromancer 2 instead, as both give you more at level 2.
I agree; it's an excellent melee school to dip into for around 2-3 points - along with Polymorph and Aerotheurge.
With scoundrel you get movement (Cloak and dagger) also Adrenaline and Chloroform are nice bonuses.
With huntsman you get movement and buff in one (Tactical retreat) while First Aid can be also very useful in some situations.
I'd consider Scoundrel a "must" for Adrenaline; but I am just not persuaded for Huntsman - at least not any more than Polymorph or Aerotheurge. Tactical Retreat is nice, but there are two other alternatives elsewhere in Cloak and Dagger (Scoundrel) and Phoenix Dive (Warfare). First Aid is really good indeed, but that just needs 1 Skill point investment.
Tentacle lash from polymorph is just awesome. It seems to always hit, has medium range, and wrecks. I've used it to finish off so many enemies that were just out of reach.
If need be, you can usually find gear with aero points. It seems to be ridiculously common on gear.