Divinity: Original Sin 2

Divinity: Original Sin 2

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terrormask Apr 7, 2018 @ 10:04am
Finesse vs Strength based Weapons and Skills
I was researching a bit about what qualifies as a finesse or strength based weapons and skills and my list seems incomplete.

For finesse based weaposn we have: Spears. Daggers. Bows. Crossbows. Basically your traditional dex based weapons. For finesse based skills it is all the scoundrel skills.

For strength based weapons we have: swords, maces, hammers, axe etc. For skills we have warfare. Or are there very specific skills that require a stat to scale?

Int based weapons: staffs and wands.

Do all basic attacks benefit from strength? Regardless
of the weapon you are using for example a dagger's basic
attack damage would benefit from strength even though
it is a finesse based weapon?

Not only that, but for raw damage in this game, at least back in November of last year it is said to just put points into warfare anyways for raw damage output.
Last edited by terrormask; Apr 7, 2018 @ 10:14am
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Showing 1-8 of 8 comments
Zara Apr 7, 2018 @ 12:43pm 
Alright I shall try to explain, and people who know better will correct me as necessary.

1) Spears/daggers/bows/xbows all benefit from from Finesse not Str, as far as I know, str does nothing for these weapons, no matter the type of attack.

2) Swords/maxes/hammers/axes, both the one and two handed versions, benefit from str.

3) The reason people say to pump points in Warfare no matter your melee weapon is because it buffs your PHYSICAL damage, as well as Warfare skills will scale off of your weapon's stat type (so Finesse for Daggers, Str for Swords, even Int for Staves)
Lampros Apr 7, 2018 @ 12:55pm 
Originally posted by Zara:
Alright I shall try to explain, and people who know better will correct me as necessary.

1) Spears/daggers/bows/xbows all benefit from from Finesse not Str, as far as I know, str does nothing for these weapons, no matter the type of attack.

2) Swords/maxes/hammers/axes, both the one and two handed versions, benefit from str.

3) The reason people say to pump points in Warfare no matter your melee weapon is because it buffs your PHYSICAL damage, as well as Warfare skills will scale off of your weapon's stat type (so Finesse for Daggers, Str for Swords, even Int for Staves)

Are there any functional differences between swords/maces/hammers/axes other than a bit of damage difference?
Zara Apr 7, 2018 @ 12:58pm 
If I recall correctly maces and or hammers tend to have higher crit chance bonuses, the only other difference in this game is damage range and that is negligable.
EvilShuckle Apr 7, 2018 @ 12:59pm 
What zara said seems correct. Warfare improves all physical damage, including necromancy. Warfare is basically a good choice for most abilities, whether its rogue, warrior, rogue, necromancer, whatever.

I also don't believe that finesse boosts str weapons and the other way around although there is a mod that does, to my knowledge. At least, intended to work as such, so that points, required for armor are not simply wasted. I haven't tested it myself to see it actually does.

edit: and as your last question, there has also been a mod to make weapons different, so one can actually choose one over the other instead of just picking the highest damage.

I wasnt aware however that maces and hammers already had higher crit chance
Last edited by EvilShuckle; Apr 7, 2018 @ 1:00pm
terrormask Apr 7, 2018 @ 3:01pm 
Originally posted by EvilShuckle:
What zara said seems correct. Warfare improves all physical damage, including necromancy. Warfare is basically a good choice for most abilities, whether its rogue, warrior, rogue, necromancer, whatever.

Warfare only boosts the regular physical normal attack damage of these classes right? The individual skills within the class still depend on strength or finesse. For example the scoundrel skill backlash receives a bonus from Finesse, thus would not benefit directly from warfare?
Last edited by terrormask; Apr 7, 2018 @ 3:01pm
Zara Apr 7, 2018 @ 3:13pm 
Originally posted by PerfectBlue:
Originally posted by EvilShuckle:
What zara said seems correct. Warfare improves all physical damage, including necromancy. Warfare is basically a good choice for most abilities, whether its rogue, warrior, rogue, necromancer, whatever.

Warfare only boosts the regular physical normal attack damage of these classes right? The individual skills within the class still depend on strength or finesse. For example the scoundrel skill backlash receives a bonus from Finesse, thus would not benefit directly from warfare?

No. So The bonus from Warfare is a PHYSICAL damage boost, so as long as you are doing physical damage, you are getting a benefit from Warfare, no matter what you are doing. This is why some Necromancy skills also get a boost from Warfare, because they do physical damage.
Pyromus Apr 10, 2018 @ 4:57pm 
Originally posted by PerfectBlue:
Originally posted by EvilShuckle:
What zara said seems correct. Warfare improves all physical damage, including necromancy. Warfare is basically a good choice for most abilities, whether its rogue, warrior, rogue, necromancer, whatever.

Warfare only boosts the regular physical normal attack damage of these classes right? The individual skills within the class still depend on strength or finesse. For example the scoundrel skill backlash receives a bonus from Finesse, thus would not benefit directly from warfare?

Using backlash as an example, finesse, warfare, and scoundrel will affect your damage.
Let's say the dagger you use has 100 damage. For easy math, warfare and scoundrel at 10, and finesse is at +10, so 20.

base damage = 100. Finesse will add 50%, so now we're at 150 damage. THEN warfare multiplies its bonus, 50% in this case, to the 150, making it 225 damage. THEN since backlash always crits, scoundrel will add in its bonus, which is adding 50% to the base, doubling the current damage and bringing it up to 450 (attacks from character with no points in scoundrel get +50% damage, so scoundrel's +50% at 10 doubles the crit damage from the previous number).

So with those stats, the character sheet in game would tell you 225 as your damage, and any crits you get would get a +100% damage to it, with 50% from standard crits, and 50% from the scoundrel bonus.

So TL;DR is that ALL physical damage gets a bonus from warfare, and each single point in warfare will buff damage more than each single point in str/fin/int.
Chaoslink Apr 10, 2018 @ 5:11pm 
A similar thing happens with magic skills. Having a high pyro skill boost ALL fire damage dealt, including those from grenades or arrows. Warfare works like this too. Any source of physical damage you deal will benefit. So a high warfare would buff your nail grenade for instance.
Last edited by Chaoslink; Apr 10, 2018 @ 5:13pm
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Date Posted: Apr 7, 2018 @ 10:04am
Posts: 8