Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) Spears/daggers/bows/xbows all benefit from from Finesse not Str, as far as I know, str does nothing for these weapons, no matter the type of attack.
2) Swords/maxes/hammers/axes, both the one and two handed versions, benefit from str.
3) The reason people say to pump points in Warfare no matter your melee weapon is because it buffs your PHYSICAL damage, as well as Warfare skills will scale off of your weapon's stat type (so Finesse for Daggers, Str for Swords, even Int for Staves)
Are there any functional differences between swords/maces/hammers/axes other than a bit of damage difference?
I also don't believe that finesse boosts str weapons and the other way around although there is a mod that does, to my knowledge. At least, intended to work as such, so that points, required for armor are not simply wasted. I haven't tested it myself to see it actually does.
edit: and as your last question, there has also been a mod to make weapons different, so one can actually choose one over the other instead of just picking the highest damage.
I wasnt aware however that maces and hammers already had higher crit chance
Warfare only boosts the regular physical normal attack damage of these classes right? The individual skills within the class still depend on strength or finesse. For example the scoundrel skill backlash receives a bonus from Finesse, thus would not benefit directly from warfare?
No. So The bonus from Warfare is a PHYSICAL damage boost, so as long as you are doing physical damage, you are getting a benefit from Warfare, no matter what you are doing. This is why some Necromancy skills also get a boost from Warfare, because they do physical damage.
Using backlash as an example, finesse, warfare, and scoundrel will affect your damage.
Let's say the dagger you use has 100 damage. For easy math, warfare and scoundrel at 10, and finesse is at +10, so 20.
base damage = 100. Finesse will add 50%, so now we're at 150 damage. THEN warfare multiplies its bonus, 50% in this case, to the 150, making it 225 damage. THEN since backlash always crits, scoundrel will add in its bonus, which is adding 50% to the base, doubling the current damage and bringing it up to 450 (attacks from character with no points in scoundrel get +50% damage, so scoundrel's +50% at 10 doubles the crit damage from the previous number).
So with those stats, the character sheet in game would tell you 225 as your damage, and any crits you get would get a +100% damage to it, with 50% from standard crits, and 50% from the scoundrel bonus.
So TL;DR is that ALL physical damage gets a bonus from warfare, and each single point in warfare will buff damage more than each single point in str/fin/int.