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EVERY other way? disagreeeeee
I am already gave you few examples that totally disprove you previous incorrect statements.
Once again, according to your logic, a lot of art in D:OS 1 is a straight copy from Divinity II (2009) and it is definitely quite similar. Its true, you can not argue about this, but this topic is not about this at all and if you still didnt understand that then better skip it and stop trash talking.
I'm glad that you enjoy the game buddy really. And other people too. But my full of disappointments topic and question was about - Why they changed art direction from stylized to more photo realistic-like in D:OS 2?
- Want to experiment.
- "Whoever pays the piper calls the tune." (Top backers call the tune).
- Misled by people who criticizing game for "cartoon graphics".
- Changed their graphics designer.
- Made a good predictions in what auditory to aim for better sales.
Also i cant say anymore that the game is poorly visually designed completely after i found gorgeous screenshots like this:
1. https://fextralife.com/wp-content/uploads/2017/08/divinity-original-sin-2-screenshots-002.jpg
2. https://2ch.hk/vg/arch/2017-01-17/src/20609141/14841343511411.jpg
3. http://i.playground.ru/i/14/79/40/00/news/content/wnj0sn35.jpg
But i also found this:
https://i.imgur.com/qgCnsdx.png
What is that? Diablo (1997) look much better and richer than this ugly thing. But this is not my screenshot, not made by me, so i am not sure. But in previous posts i did them personally on "Ultra" settings and they are ugly too. My bad experience based on just first two areas - ship level and fort.
Some people said that this because D:OS 2 is "a lot more serious". Sorry but this is wrong, because stylized or even cartoony graphics does not interfere having a good plot and story. I am far from "Final Fantasy" games but here is some facts:
- Have cartoony graphics.
- Have a serious plot. Not satiric, etc.
- All "Final Fantasy" games have commercial success.
I guess you played first game and second, not only seen on screenshots, right? Because for me difference was noticeable after first two minutes of playing D:OS 2.
Examples there looks equally too for you?
http://cdn.akamai.steamstatic.com/steam/apps/435150/ss_a0fa5dd2f40fffbae32af259afcf588a999e6663.jpg?t=1513872745
Blurry, very poorly designed and hardy to distinguish objects scene. Everything look like in two colors: black and brown. "Realistic" lighting look incredibly stupid there.
http://cdn.akamai.steamstatic.com/steam/apps/373420/ss_3db4a0531a1bc6f33aab653060020a90f967a5c9.jpg?t=1512992769
Expressive, juicy (even at no daylight), rich color palette, smooth gradients. Lights look almost like hand-painted and looks good, soft, artistic, eye-candysh.
First ship level looks almost like in this D:OS 2 Tavern (right) example. Very poorly.
Well there are a lot of settings in the game, it's highly possible you're looking at a low setting screenshot. The DOS:2 picture is also in splitscreen according to the picture. Personally the game looks fine to me. I also don't zoom in all the way and nitpick everything, but the game environment and everything looks and works well for me.
Cant argue anymore with the fact that game look gorgeous in others areas man, after looking at this examples:
But sadly, not always and i start notice this caused mostly because of sharp crappy shadows and weird lightning. I can only assume its very hard to tighten the style in every area. Thats why IMHO more stylized/cartoony style is better because easy to finish the game with it, rather than with more photo realistic style.
That's the real issue with nitpicking over screenshots because it doesn't tell the whole story.
Screenshots are very easily manipulated, accidentally or intentionally. I had a look at both games (max settings, no mods). The differences are very minor and your understanding of art in general appears to be so poor it doesn't even seem worthwhile to discuss: you have no idea whatsoever what you are talking about. This whole topic appears to be a very poor trolling attempt. Well, good luck with that, and just a word to the wise: don't talk about manners when you don't show any yourself. Just makes you look bad - even for a mediocre and decidedly unfunny troll.
Yeah especially when we talking about not major or minor difference. You again and again completely off topic commenting there. Also in this topic only one man still talking about character design and it is - you, when i clearly talked about world design, lighting and how overall scene looks compared to first D:OS game. I may not always use correct terminology, because lack of English skills, but even this did not prevent other people to understand topic of discussion
and achieve consensus - that the new game at least look different. Minor/major, better/worse - this is another story. For some people it will be always look better or worse, because of changes and this is more subjective topic, but once again main point not about this.
So i dont know - you cant read or you just complete idiot. Previously i gently beg you - do not respond anymore in this thread if you cant read and talk on the topic of discussion. You can go and make your own topic when you can talk about your super ego opinion which only right, character design and plot of Divinity games.
Now i guess if i ban you still can spamming there and continue trash talking. Let's check it...
Not to say that DOS1 looked bad, i liked that too.
It's all a matter of personal perspective.
So to say they ruined the game is a bit too much imo
Yes, 99% this.
Also time of the day matters and ambient lighting when you gaming. I want to find now (but i cant) article about WoW graphics design, where graphic designer says - "We designed our game assuming that folks will play at daytime".
When i played this ship level in D:OS 2 i barely seen what going on the screen. This case impossible in D:OS 1. Even in dungeons because everything is colorful and contrasting.
Emotions. If I was currently writing this topic it would be less tragic.