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Strength does nothing for you, as all your skills scale with Intelligence.
You can go str with 2h weapons, going full damage and using necromancy for the passive lifesteal and utility spells that don't require int like blinding cloud and shackles of pain. This build works wonders, especially with Living Armor so that your lifesteal will also give you armor.
But if you are looking for the standard "Undead Raiser" necromancer, go int for sure.
Actually, afaik :
Most of the Necromancer's damaging spells do scale with Intelligence (Decaying Tough, Mosquito Swarm, Infect, Grasp of the starved)
BUT
As those spells deal PHYSICAL damage, they also benefit from Strength. Another way to increase this damage could be investing in Warfare.
both attributes works towards increasing damage of those spells
(+1 in strength = +5% ; +1 in intelligence = +5%)
Also, most of the necromancer's utility spells (which don't directly deal damage) don't scale at all with any attributes.
Which attribute is better for you depends on what you are pairing Necro with.
(Edit : see post #11)
I enjoy a Warfare/Necro tank build (commonly refered to as a Deathknight) which I do a 3/2 ratio STR/CON ratio. Necro is a great tanking secondary tree because of the healing return on damage healing and because Raining Blood and Sucker can be comboed for healing, Bone Cage and Living Armor (talent) provide armor restoration, Shackles of Pain comboed with Guardian Angel and/or Provoke (Warfare) provide damage redirection, and Death Wish, Last Rites, Living on the Edge provides some last tank standing madness. And none of those skills scale on INT.
Warfare increases all physical damage(like Necromancy skills, Scoundrel- and Huntsman skills and warfare skills that uses physical damage weapons, as mentioned above).
For a deathknight using a strength based weapon, sure, go for strength.
You are thinking warfare, NOT strength. Warfare will pump up the damage from necromancy skills becuase they deal physical damage. Strength will do nothing at all for necro skills.
The only reasons to use strength on a necromancer would be:
-If you only use necro for the passive heal and you're actually playing more like a fighter/knight
-Armor requirements
-If you focus mainly on melee weapons for damage, then use necro skills for the status effects after you've removed armor (not reccomended)
Woops, my bad. I was thinking about the 'inquisitor' premade class and I did mix things up. MY mistake, I will edit my 1st post.
Are raining blood and bloodstrom THAT powerful ?
Raining blood just causes bleeding and creates a blood surface. Bloodstorm is an overpowered beast. Works best when enemies are right on top of each other, because the hits can deal an aoe damage splash in a very small area.
Blood Storm is just a highly damaging skill, but it combines extremely well with Grasp of the Starved.
be an elf or use elf shapeshifting.
flesh sacrifice, +1 AP and blood surface under your character(-1AP from Elemental Affinity)
Apotheosis.
Adrenaline.
Blood Storm. Hits everyone in an absurd area for absurd damage, leaves blood pools under every enemy hit.
Grasp of the Starved. Deals massive damage to targets on blood surfaces.
You're most likely going to proc Executioner now, +2AP.
Skin Graft.
Adrenaline.
Flesh Sacrifice.
Blood Storm.
Grasp of the Starved.
Nothing survives this.
Well, it look op like that. I'm not sure i'm going to do that tho, I don't want to win the fight with that kind of easy tactics.
Anyway, I still don't know If I should good int and use the spell or STR (and warfare) for the regeneration. Int look like the better choice and I got two other physical dealer, so it should be good maybe