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One thing to take into consideration is range.
Mocking the single highest damage dealing tree in the whole game.
1. 5 skills out of 15 tha cost 3ap are not MOST (already counting Source skills)
2. Casting Elemental Arrowheads before battle adds sweet extra damage to all huntsmen's attacks, normal or skill. Dowse it in blood and you have + physical damage.
First Aid heals more status effects than a lot other magical heals. Ricochet is essentially an physical AOE, 3 targets from far away with 2 AP is a sweet deal.
Ballistic shot adds 5% damage from each 1m distance (adding up to 100% damage for 20m, easy to get on high ground) and also adds high vantage ground damage after (5% each hunstman skill). Probabbly the potentially highest single target damage dealer in the whole game save for bosses's ability
Marksman Fang ignores armor and can pierce as many targets standing in a line (usually can get up to 3)
Tactical Retreat is the best teleport spell in the game for its Haste.
4. Good bows and crossbows also adds 10-15% crit chance and sometimes 10-15% crit damage too)
And for the last time, 5% damage from high ground is NOT exclusive. You can get damage from both this and other weapon skills. Using magic and stabbing with a spear from high ground also gets damage bonus
But as for low damage from taking more points in huntsman, just take what you need for skills (max of 5) and put the rest in warfare, because it adds to all physical damage, including scoundel and huntsman skillbook abilities. As far as I know, it's the same bonus damage you would get from an equal amount in huntsman, but you do not need the highground.