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The incarnate can tank some shots for you as well as provide some utility on the battlefield. Totems can do just the same. Summoning does not require you build your character a certain way either. So no need to respec. You can always just "unlearn" the summoning skills and ability levels and reallocate them later on.
I’d very much recommend trying an elemental archer using buffs (instead of consumables) to adapt your damage to the fights. You still spend a lot of the time just shooting, but it’s more involved as you can examine enemies to figure out their weaknesses and adapt your damage to your enemy.
They have water + static arrow
Water + freeze arrow
steam + shock
Charm arrow
Knockdown arrow
slow arrow
i think its really on Larian to do something more with the ranged combat - hopefully the new Divinity game will expand on it.
explosive trap is essentially a 1ap fireball for elemental rangers.
Worm Tremor with Torturer is awesome, and both Geomancer and Polymorph can grant a lot of physical armor in conjunction.
My current main-character has most skill-points still in finesse obviously, that skill-combination along with ranged, and just enough intelligence to wear the magical armors. It's highly effective.
You could also probably add Necromancer to be able to heal yourself if you do get damaged.