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Others will come with some archer builds if you want to stay with that class.
If you want variety for a ranged build that stays ranged, then take Summoning. You can drop totems or incarnates at range. Surfaces created through your elemental arrows can also help for that.
If you want something totally different, take Warfare and pick up some spears to make a Spear/Bow user.
Otherwise, they're a straightforward class.
Another thing is using elemental arrows with the ranger, they deal magic damage and scale with finesse. Also Elemental Arrowheads add more magical damage.
Other spices include changing to dual daggers and use some scoundrel skills when your ranger spells are on CD, you lose nothing as both bows and daggers scale with finesse and you can always use sucker punch in a pinch.
Also using the ranger with some necromancer skills, both deal physical damage and scale with warfare.
Elemental Arrowheads only has a very short range, and Rangers usually like to be up as high as possible for the high-ground bonuses. Where do you get the elements on the ground to use for Elemental Arrowheads if you don't want to use Consumables (arrows, grenades) or put a point into Summoning for Dimensional Bolt?
(Admittedly, Dimensional Bolt is not a super choice to use with Elemental Arrowheads thanks to its 2 AP cost).
If your in a magic team rangers work better as they have access to more cc like charm and freeze arrows, but in a phys build they lack a bit of fun, but do huge damage.
There should be a 1h ranged weapon that isn't magic. Javelins are under-appreciated in gaming.
Funnily enough, I already keep a spear as a backup weapon. Theres no incentive to use it though, since theres no damage penalty for using a ranged weapon up close. Use a bow - 2AP and immediate damage, while a melee weapon requires you to at least walk up to the target.