Divinity: Original Sin 2

Divinity: Original Sin 2

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Lampros Nov 24, 2019 @ 9:04am
Is there a benefit to using a custom character as a main?
It's been a long time since I've played, and I want to experience the DE version soon.
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Showing 1-10 of 10 comments
mainer Nov 24, 2019 @ 9:14am 
I'm only on my first play through (currently in and around the Driftwood area), but to me it seems like you would miss out on a lot of story content if you didn't use 4 of the 6 available characters. They all have distinct personalities, opinions, and ways to approach quests. Just changing who your main character is and the 3 he/she travels with seems like the way to go to me.

Using a custom character at creation just means he/she won't have any real personality or interaction with others. I haven't actually done it that way, so I couldn't say for sure, but that's what it seems like it would be like.
Lampros Nov 24, 2019 @ 9:21am 
Originally posted by dransaw:
I'm only on my first play through (currently in and around the Driftwood area), but to me it seems like you would miss out on a lot of story content if you didn't use 4 of the 6 available characters. They all have distinct personalities, opinions, and ways to approach quests. Just changing who your main character is and the 3 he/she travels with seems like the way to go to me.

Using a custom character at creation just means he/she won't have any real personality or interaction with others. I haven't actually done it that way, so I couldn't say for sure, but that's what it seems like it would be like.


I have already played the game twice with story characters; and I am only replacing the main character (me) with a custom one. One rather strong benefit I see it - outside of the obvious RP value - is that the default Source skill for custom character seems stronger or at least more useful than many of the story variants. And yeah, I am aware that I will miss out on some story interactions. But I am wondering there are other major advantages - or disadvantages.
Fazl Nov 24, 2019 @ 9:29am 
There is only 2 major differences in a created character and an origin character.

1 Set source abilities. Player characters will all have the same dome of protection, while origin characters will get a large variety, from madness to summon wolf.

2. Story content. All origin characters have their own unique storylines, while your player character does not. Exp isn't a major factor here so dw bout that.

Your player created character is your story. Was your elf a survivor of a human pillaging party hell bent on revenge? .. Maybe Your lizard was a sourcerer prodjigy who was caught by magisters at a young age after you tried to show your friends source.. and you have been a prisoner until for some odd reason.. you are shipped to fort joy.


The path to divinity has many branches, but they all converge at one location eventually. Will you create your own backstory? Or live the life of another.. to unravel their past.. and determine their future?
Chaoslink Nov 24, 2019 @ 9:39am 
There's not really much advantage or disadvantage. Dome is alright, but its a pretty inefficient protection. There's many better ways to protect yourself or mitigate damage.

Though if you want a little more from your playthrough, you can get twice the interactions from companions (if you try a 4 man team, the new weaker lone wolf might interest you instead) if you make two characters from the start and have each take a companion.

Otherwise, once you know the origin stories, the only thing you lose by not playing one is the full control you have over their story progression. If you play Sebille, you can prevent her from killing Stingtail. If she's a companion, she'll always kill him.
rasmasyean Nov 24, 2019 @ 9:51am 
Besides human, you can get 2 of the races. Like 2 Undead if you're into poison I guess. Plus the play dead spell in this case.

This is my first play, but for me I chose a Custom Undead because of the Dome of Protection that seems like the best defensive skill along with Play Dead, both of which might come in handy in Tactician Honour mode.

I read that the game is "meant" to be played using an Origin character because it makes the most of it story-wise. But that part wasn't as important to me (I've played enough RPG's and have heard it all ;P) and I'm not even sure I wanted to play that long. I just heard this was a rare Gamespot 10/10 and about all the raves so I thought I'd check it out.

You still get [racial] dialog options. But you only get [Red Prince]...etc. dialog options if you use that character to interact. And I suppose you miss out on 1 Origin Quest line and it's rewards, though it doesn't seem all that significant unless I'm not triggering enough of them.
Chaoslink Nov 24, 2019 @ 9:58am 
Originally posted by rasmasyean:
This is my first play, but for me I chose a Custom Undead because of the Dome of Protection that seems like the best defensive skill along with Play Dead, both of which might come in handy in Tactician Honour mode.
Eeeeeeeh.... Dome is... alright. It certainly isn't S tier, I'd be hard pressed to call it better than C tier honestly, I'd be more willing to rate it a "D" honestly. Its not that good. Play dead would rank higher at a "B" or so. I remember seeing a ranking list someone made using that kind of ranking system awhile back. It made me laugh so hard looking at the spells that the person ranked high and the ones they clearly underestimated. Dome is one of those spells that work with "blunt force" strategies. They're generally inefficient, but work in the end.
rasmasyean Nov 24, 2019 @ 10:13am 
Originally posted by Chaoslink:
Originally posted by rasmasyean:
This is my first play, but for me I chose a Custom Undead because of the Dome of Protection that seems like the best defensive skill along with Play Dead, both of which might come in handy in Tactician Honour mode.
Eeeeeeeh.... Dome is... alright. It certainly isn't S tier, I'd be hard pressed to call it better than C tier honestly, I'd be more willing to rate it a "D" honestly. Its not that good. Play dead would rank higher at a "B" or so. I remember seeing a ranking list someone made using that kind of ranking system awhile back. It made me laugh so hard looking at the spells that the person ranked high and the ones they clearly underestimated. Dome is one of those spells that work with "blunt force" strategies. They're generally inefficient, but work in the end.

The problem with it seems that you don't get to use it in the beginning and by the time you get to use it, you find out it's not so great to stay grouped up in many situations for it to be most efficient. But the others seem most offensive and the only defensive one is Sebile's for 1 unit. I do think Fane has the best one of the lot though. And at least currently, I don't see Red Prince's one deserving a Source point.

Also, I thought you can use Play Dead and wait for enemies to walk away and then run? There's no wiping in Honour mode. XP
Last edited by rasmasyean; Nov 24, 2019 @ 10:14am
rasmasyean Nov 25, 2019 @ 11:50am 
Hey, does Dome of Protection work with Soul Mate?
[乃乃ㄅ]Lysan Nov 25, 2019 @ 11:53am 
Hmm, i guess u dont benefit something with an custom Character, i mean i dont know something u would benefit ://
Chaoslink Nov 25, 2019 @ 12:16pm 
Originally posted by Lysan15:
Hmm, i guess u dont benefit something with an custom Character, i mean i dont know something u would benefit ://
Race/gender combinations you can’t otherwise play, like female dwarf or lizard or male elf. Or just about any other undead combo. Not a functional difference so much as a preferential/immersive one. But it’s meaningful for someone.
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Date Posted: Nov 24, 2019 @ 9:04am
Posts: 10