Divinity: Original Sin 2
Wait... Huntsman and Scoundrel increase magic damage as well?
Huntsman = "+5% damage to all damage when attacking from High Ground"
Scoundrel = "+5% Critical Multiplier and +5% Movement Speed"
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Сообщения 14 из 4
Far as I know yeah.

Is like warfare is worth the investment (or worth even more even) for a ranger or a rogue.
Автор сообщения: Eddo
Far as I know yeah.

Is like warfare is worth the investment (or worth even more even) for a ranger or a rogue.
This is something that I think is crap to the game.

Warfare should increase damage only for Strength weapon base, Warfare should be like a Warrior, instead we have Rangers with 3 points in Huntsman and Rogue with 3 points in Scoundrel.
Автор сообщения: D.A.R.K.
Автор сообщения: Eddo
Far as I know yeah.

Is like warfare is worth the investment (or worth even more even) for a ranger or a rogue.
This is something that I think is crap to the game.

Warfare should increase damage only for Strength weapon base, Warfare should be like a Warrior, instead we have Rangers with 3 points in Huntsman and Rogue with 3 points in Scoundrel.
Eh, I see it differently. Huntsman and scoundrel are more for certain archetypes.

There's a mod I really enjoy that adds elemental weapons, A lot of fun making a sword wielding pyromancer.
Автор сообщения: Mail me to the Moon
Автор сообщения: D.A.R.K.
This is something that I think is crap to the game.

Warfare should increase damage only for Strength weapon base, Warfare should be like a Warrior, instead we have Rangers with 3 points in Huntsman and Rogue with 3 points in Scoundrel.
Eh, I see it differently. Huntsman and scoundrel are more for certain archetypes.

There's a mod I really enjoy that adds elemental weapons, A lot of fun making a sword wielding pyromancer.
Odinsblade.
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Сообщения 14 из 4
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Дата создания: 26 мая. 2019 г. в 3:24
Сообщений: 4