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That said, archers are very powerful all game long and they pair great with any mage.
Never played solo myself, I’d find it more tedious than challenging. However, it’s hard to go wrong when using lone wolf.
I have a custom 2h physical with necro, poly and warfare.
And Fane as a wand/shield 4 element mage.
As it's my 1st proper play through I thought it would be good to play with lots if skills.
I was on explorer but had to turn the difficulty up and haven't come accross any major challenges so far.
1) Summoner + Archery + Scounderl + Air - in that order. - Phy. dmg with 50%+ crit chance
2) Pyro + Geo + water (water for some buffs/heals only) - wand (switching between poison and fire wand from time to time) + shield
I first shot fire arrow and then summon my incarnate on that to get fire dmg, and buff him like there's no tomorrow. And then spam all kinds of arrows. Then pyroboy brings hell to earth.
After that it's mostly enemies dying from necrofire all over the place while being slow, knocked down or cripled XD
It was really weird build, but fun. Just had to make sure I had at least 2-3 position escapes per character per fight, like teleport, swap etc..
1) - Warfare + Hydro + Geo
2) Warfare + Hydro + Air
Looks insanely fun
Just to give an example of how strong Pyro is late game...
SPOILERS AHEAD
...I managed to wipe the entire room out in the final fight (Lucian, Dallis, Braccus, Silent Monk Gareth lol, Gheist, Eternal angel thing, random Divine Order archer) with only Fane, using only Time Warp (no cooldown resets, no green tea leaves) on his first turn
Afterward, I respecced Aero (including new weapons, runes, the whole 9) and I managed to beat the same room with Aero, but ONLY when I used both green tea leaves + cooldown reset + time warp, and I couldn't burst kill Braccus and Dallis instantly (even with Closed Circuit) so it procced the Kraken fight. With Pyro you can deal such massive burst with Mass Deploy Traps that you can kill Dallis and Braccus at the same time, skipping the second act of the fight.
Pyro with green tea leaves, cooldown reset, and time warp is utter overkill, and I've been able to intentionally enable act 2 and kill literally every single character (all characters in the original Lucian room, plus all of Bracccus' summoned bosses + Braccus himself) with green tea + CD reset
And just for perspective, a full Aero + stuff mage is stronger than an Archer + stuff character late game, and an Aero + stuff mage can only eek by soloing Lucian room (with full CD reset + green tea leaves + Time Warp) which leaves it mostly exhausted for act 2 (kraken fight) which it can't avoid. And the reason I'm comparing Pyro to Aero is because Aero is the second-best solo element.
This is to say that all those numerous buffs to Pyro over the last few years really add up.
But if I, for some sad reason, couldn't play Lone Wolf as Pyro... my runner-up choice would be a Geo with Aero support. Has enough CC to grind out damage, plus the two best non-buildaround 3 Source in Thunderstorm and Pyroclastic.
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All that said, if magic isn't your cup of tea, I'd recommend either a Rogue or an Archer. Rogues are basically single target specialists, and can do silly things to a mark late game, while Archers start good, stay good, and end good. You can't really go wrong with either, although nothing compares to an intelligently built and played Wizard/Battlemage-type character late game.