Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
AlmX Nov 4, 2019 @ 12:33pm
[Some Spoilers] Way of the Soul escape question
So, I've met Lord Withermoore and he agreed to help me to escape. He told me about the hatch which will lead to an underground passage into the holding cells floor. In return I have to destroy his soul jar.
So, I got to the dungeon, managed to find the philactery or whatever it's called. I've retrieved the soul jar and destroyed it. I've got an XP. Got back to lord Withermoore and he was already dead (as expected). So, how does he help us to escape the prison? Only by telling me about the hatch? Because I still need the information provided by the wounded magister to complete the escape.

P.S. Actually, it's worse. After smashing the souljar the magisters who were supposed to help me with the escape disappeared and when I get to waterway, there's no one there. The only way out is probably to fight the torturer (seems pretty hopeless fight as he's surrounded by silent monks, meat golems and 4 source hounds just the next door). It seems I'm stuck.
Last edited by AlmX; Nov 4, 2019 @ 12:45pm
< >
Showing 1-7 of 7 comments
Nibbie Nov 4, 2019 @ 1:34pm 
The hatch thing is what he meant, yes. And you are calling the torturer fight hopeless without even trying?
LaserGuy Nov 4, 2019 @ 1:58pm 
Kniles should be doable for a level 5 party. You may be able to sneak around him if it's really causing you trouble. Most of the enemies in this fight lack either physical or magic armor, so if you have some crowd control skills in your party, you can possibly disable all of the enemies pretty effectively. If you have Fane in the party, you may be able to bypass this fight entirely.

You can also escape by heading upstairs and leaving via the main entrance. There's a fight with a bunch of magisters here (level 5s IIRC), but it's doable.
DeathScream Nov 4, 2019 @ 2:27pm 
There is yet another escape route On the second floor of the keep where you have some magisters and an elf gathered there are some crates in the corners of the room that can be moved and they lead to some broken stairs or w/e and you can escape from there. Keep in mind once you escape the fort every guard turns hostile and you will have to fight them when you return. Also if you have Atrusa's leg or w/e was the name you can give it to Kniles and he wont bother you

And about Withermoore, he will help you later in the game if you are out of source points
Last edited by DeathScream; Nov 4, 2019 @ 2:29pm
Chaoslink Nov 4, 2019 @ 4:19pm 
The Kniles fight is actually pretty easy as long as you are at least level 4 and aren’t running only one damage type. Magic CC wrecks the golems and physical CC wrecks the monks. The dogs aren’t part of the fight. Kniles himself is the only real threat.

The golems aren’t a threat until the third turn when they can break out anyways. Only one monk should be close to Kniles as well, so you have a whole turn to focus him before everything else trickles in. Block off some paths using oil or other surfaces and the enemies will path the long ways around, buying you even more time.
Last edited by Chaoslink; Nov 4, 2019 @ 4:22pm
AlmX Nov 5, 2019 @ 9:17am 
Originally posted by Nibbie:
The hatch thing is what he meant, yes. And you are calling the torturer fight hopeless without even trying?

I tried it on my long forgotten plathrough. I remember returning to the castle after escaping and fighting him, he just swarmed me eventually with his allies.
AlmX Nov 5, 2019 @ 9:18am 
Thanks all for suggestions. I was able to get out without a fight by offering Kniles Artusa's leg. He took the leg and lost all interest in my party. I simply walked through the sewers. Maybe I'll regret that decision later because eventually I want to send the sick pervert to hell where he belongs.
Yojo0o Nov 5, 2019 @ 9:21am 
Originally posted by LeraYTZ (민지):
Originally posted by Nibbie:
The hatch thing is what he meant, yes. And you are calling the torturer fight hopeless without even trying?

I tried it on my long forgotten plathrough. I remember returning to the castle after escaping and fighting him, he just swarmed me eventually with his allies.

There's a lot of guys, but by that point in the game you should have several sources of crowd control available to your party, and as stated above, the monks lack physical armor and the golems lack all types of armor. You should be able to freeze, stun, cripple, knock down, polymorph, sleep, etc. to your heart's content. Kniles himself is the only real major threat in that fight, and even then, he's only really good at burst damage. You can dogpile him and bring him down pretty quickly.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Nov 4, 2019 @ 12:33pm
Posts: 7