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the warfare ones sound pretty bad. overpower for example sounds very situational
I dunno if it ever got fixed, but the Warfare one, onslaught I think, that hits 5 times was bugged on female lizard characters for some reason and only hit once.
I never use overpower - 3 source points for just knockdown and delete armor on only one! enemy and even with restrictions that my armor must be more (so in fact u never will do it on any boss like mob).
https://docs.google.com/spreadsheets/d/1P-N71gvDavdjCxG67EbhfDp2h8POhrfcikbwGv5refk/edit#gid=0
Tornado in F-Tier? Shouldnt that one be a S? Its quite OP
Also shoudlnt haste be rated higher than adrenaline? Adrenaline is +0 and haste is +1
Also isnt living on the edge the best skill in the game? its 3 AP can be a lot, but if you cast it before the fight or while your standing in blood it carries
Its all opinion though, and I cant say I would be able to come up with anything better as a whole. These should be voted on or something because the usefulness is going to very per person. I pulled every fight with Living on the edge up on my tank then delayed turn (the actual best skill in the game) so all my mages and rogue could barrage the enemy into oblivion
Some things on that list the author got right. Rain is definitely up there. Adrenaline should be above Haste as there are other ways to gain haste than using it directly and AP now is always better than AP later. I actually calculate a team's effectiveness with a generic calculation. You add up all your damage each turn. Every turn after the first you subtract 20% from the total. The concept being that if it takes you three turns to start pumping out most of your damage, you've already taken multiple turns of damage with minimal CC (damage = CC). So damage on turn one is vastly more important than damage turn three.
However, this person definitely has a lot of things wrong on this list, or made this list pre-DE (still having things wrong, but slightly less so than post-DE). Worm Tremor is borderline the most powerful non-source ability available, being at least A tier worthy, replacing Spider legs due to the nerf Spider legs got in the DE.
Living on the edge is good, but the best use of it is in combination with Death Wish. You beat your own character to 1HP and effectively double their damage while Living on the edge keeps them alive.
Some of that list is pretty inconsistent too. I mean, firebrand is literally Venom Coating but with fire. Both are powerful, yet they'd be on the same tier. Firebrand might even be above that as VC is useless against undead. Hail Strike, Meteor shower and Arrow storm should also all be on the same tier, lower than Thunder storm as they all have no guaranteed hit while Thunder Storm not only guarantees hits, but also hits for three turns.
So yeah, I'd disagree with close to 40% of that.
That being said, with two near identical characters, apotheosis on each would be helpful, since they can each potentially get 3 nuke level source skills and elemental affinity is easy on them. Precasting apoth, into bloodstorm, adrenaline, grasp, skin graft, adrenaline, grasp is nice, and flesh sacrifice and executioner talent help do more madness. Ice nukes tossed in as well for lower magic armor enemies would be equally viable.
Onslaught can be good, but generally, I prefer it with a sparking build.
Arrow spray/storm can be good, but usually you can use 3AP more effectively with an archer.