Divinity: Original Sin 2

Divinity: Original Sin 2

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Balanced Party Build
I'm trying to make a balanced party build (Act 1, but planning ahead)..

Lohse - my main, going for support hydromancer. Will pick up Fortify in Earth and maybe some air skills for damage, but mostly water. Maybe that one necro attack that deals physical damage based on intelligence, for flexibility.
Fane - Fire and Air battlemage. Up close dealing heavy magic damage.
Ifan - basic ranger, heavy ranged physical damage with some summoning.
Red Prince - tank and physical damage, thinking Juggernaut. One handed and shield, some earth skills for flexibility in damage type but also for the CC (the one that does knockdown in an area). Also taking some polymorph, but mostly warfare.

How does this look? I like having a flexible/balanced party (I know its not the most efficient, but I enjoy it) and I wanted the four elements represented for roleplay reasons.
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Showing 1-1 of 1 comments
Chaoslink May 29, 2019 @ 9:15pm 
I mean, you have a tank and dedicated support. At least in theory. And that is one thing I generally recommend against pretty quick. It can work, just isn't necessary. Other issue is that with all those elements, elemental affinity is going to be a bit of a mess to manage.
Still, its a solid team if played well.

This is, enemies will 100% ignore your tank, making their health and armor kinda irrelevant and if you don't have enough heals on everyone, you're screwed when the healer is needed but has their turn after 3 enemies.
Last edited by Chaoslink; May 29, 2019 @ 9:21pm
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Date Posted: May 29, 2019 @ 7:54pm
Posts: 1