Divinity: Original Sin 2

Divinity: Original Sin 2

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Arrrtyom Jul 16, 2019 @ 7:24am
Accuracy penalty for weapons "too high for your level" has to be the dumbest thing I've ever seen
Oh you completed a fight 2 levels higher than your party level? Well done! Here's a nice dagger with a freaking -20% accuracy penalty!

And you can't even work around it because no attribute gives accuracy except random weapon rolls! And no combat skill gives accuracy too! (mark only reduces dodge afaik). Single handed gives accuracy but I'm not respeccing my dual wield rogue for that.

This is so dumb honestly. If the game's going to gate me so hard into only fighting areas that I'm supposed to be fighting in, I don't know what's the point of this bloody "open world design" anyway. It might as well be a freaking corridor.

And as for "weapon balance" who's fault is it that stats are so inflated anyway? A level's difference in equipment makes so much impact that they had to add in this silly penalty that doesn't even make sense. I end up having to dump my equipment so frequently, it doesn't even matter if I get uniques. A few levels later I'll have to dump it anyway or risk ♥♥♥♥♥♥ armor.
Last edited by Arrrtyom; Jul 16, 2019 @ 7:31am
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Showing 1-6 of 6 comments
baggybaf Jul 16, 2019 @ 7:47am 
if I do not have enough strength or dex (here it’s Level) I will not handle well my weapon and therefore I will not easily touch my enemy: it makes sense.

Use Hothead and/or venom run
Last edited by baggybaf; Jul 16, 2019 @ 7:55am
Chaoslink Jul 16, 2019 @ 10:06am 
Venom rune in the neck slot, peace of mind buff (+20%) and oil to lower enemy dodge. You can even drop your off hand and use some single handed skill for accuracy. You won't really lose much damage and can equip a shield for a bit.

Weapons higher level have significantly higher damage values than lower level stuff, making them very powerful. I've had level 15 crossbows at level 10 that did so much more damage that it was worth using even with the damage penalty since I could raise my accuracy to around 60% and it hit often enough to be dealing more damage total.

Alongside Hothead for the 10% boost, you can get something like 42% accuracy from these things (more at 16 when the final rune size becomes available)
Last edited by Chaoslink; Jul 16, 2019 @ 10:29am
Pyromus Jul 16, 2019 @ 2:55pm 
Originally posted by Chaoslink:
Venom rune in the neck slot, peace of mind buff (+20%) and oil to lower enemy dodge. You can even drop your off hand and use some single handed skill for accuracy. You won't really lose much damage and can equip a shield for a bit.

Weapons higher level have significantly higher damage values than lower level stuff, making them very powerful. I've had level 15 crossbows at level 10 that did so much more damage that it was worth using even with the damage penalty since I could raise my accuracy to around 60% and it hit often enough to be dealing more damage total.

Alongside Hothead for the 10% boost, you can get something like 42% accuracy from these things (more at 16 when the final rune size becomes available)


Oil is underrated for this. Similarly, if you can stun/freeze/cripple/knockdown/etc the enemy with another character, you can drop the difficulty to hit them significantly.
Arrrtyom Jul 16, 2019 @ 6:23pm 
Originally posted by Chaoslink:
Venom rune in the neck slot, peace of mind buff (+20%) and oil to lower enemy dodge. You can even drop your off hand and use some single handed skill for accuracy. You won't really lose much damage and can equip a shield for a bit.

Weapons higher level have significantly higher damage values than lower level stuff, making them very powerful. I've had level 15 crossbows at level 10 that did so much more damage that it was worth using even with the damage penalty since I could raise my accuracy to around 60% and it hit often enough to be dealing more damage total.

Alongside Hothead for the 10% boost, you can get something like 42% accuracy from these things (more at 16 when the final rune size becomes available)

Nice suggestions, thanks. I didn't know that clear minded even increases accuracy, it doesn't say anywhere on the skill description. That makes it a lot easier I guess, especially if negative dodge = increased accuracy.

Stat inflation is still dumb though
Chaoslink Jul 16, 2019 @ 6:52pm 
Originally posted by Arrrtyom:
especially if negative dodge = increased accuracy.
It doesn't. Your hit chance can only be as high as your accuracy. Enemy dodge lowers your accuracy, but cannot increase it.
mrmike_49 Oct 21, 2021 @ 10:46am 
Originally posted by Arrrtyom:
Oh you completed a fight 2 levels higher than your party level? Well done! Here's a nice dagger with a freaking -20% accuracy penalty!

And you can't even work around it because no attribute gives accuracy except random weapon rolls! And no combat skill gives accuracy too! (mark only reduces dodge afaik). Single handed gives accuracy but I'm not respeccing my dual wield rogue for that.

This is so dumb honestly. If the game's going to gate me so hard into only fighting areas that I'm supposed to be fighting in, I don't know what's the point of this bloody "open world design" anyway. It might as well be a freaking corridor.

And as for "weapon balance" who's fault is it that stats are so inflated anyway? A level's difference in equipment makes so much impact that they had to add in this silly penalty that doesn't even make sense. I end up having to dump my equipment so frequently, it doesn't even matter if I get uniques. A few levels later I'll have to dump it anyway or risk ♥♥♥♥♥♥ armor.

Yep
there are a LOT of bad design choices in this game, which is going to prevent me from buying BG3:steamsad:
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Date Posted: Jul 16, 2019 @ 7:24am
Posts: 6