Divinity: Original Sin 2

Divinity: Original Sin 2

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Interesting builds.
While some of us enjoy Min-Maxing our boys to a godly status something can be said about making a build that is interesting and fun to play. Do any of you have custom builds or builds made with the origin characters that you think make the game just that much more enjoyable.
P.S. currently playing a Dwarf rogue with no skills at all. Sneaks and Dodge ftw
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Showing 1-15 of 20 comments
[PHNX]Kordarus Jul 7, 2019 @ 4:08pm 
I like Roleplay character, these are the more fun to play!
The build I want to try out the most, guerilla rogue with escapist.

A witch build, essentially using scoundrel and necromancy (tired of warrior necro), set up decay nukes. Or maybe a summon witch.
LukanGamer Jul 7, 2019 @ 4:30pm 
roleplay+mods is the way to go
Dixon Sider Jul 7, 2019 @ 4:32pm 
I have exactly what your looking for.

put 1 point in geomancer

combine a scoundrel book with a geomancer book, and memorize the skill

now you deal double damage but one is armor and one is magic armor. My main character was a dwarf scoundrel in my honor playthrough.
Shadow♥ Jul 7, 2019 @ 9:57pm 
my Loese is a pyrokinetic, necromancer, and summoner all in one. shes pretty powerful at this point in Arx. I actually like to try every magic skill. i dont care for the ice skills very much. I use some geomancer skills too. guess my characters a little of everything magic.
Chaoslink Jul 7, 2019 @ 10:29pm 
Try a team of dual wielders and two handed users that run venom coating and sparking. Deal both types of damage to everything everywhere. Dual weapons make two sparks per strike and cleave on spears and two handers can hit wide areas making sparks with every target hit. Clump the enemy up to multiply your damage and watch them fall.
Last edited by Chaoslink; Jul 7, 2019 @ 10:58pm
Valley Jul 8, 2019 @ 1:34am 
Barrelmancy is the only way.
Explain the way of Barrelmancy for us lost souls.
LaserGuy Jul 8, 2019 @ 1:51pm 
Throw barrels of stuff (ideally deathfog) at enemies using telekinesis. Or drop and teleport, I guess.
Last edited by LaserGuy; Jul 8, 2019 @ 1:51pm
PK_Ultra Jul 9, 2019 @ 4:50am 
Originally posted by Matthew:
Explain the way of Barrelmancy for us lost souls.

its a forbidden art that must not be mentioned.
PK_Ultra Jul 9, 2019 @ 4:50am 
i like this Monk build in the Guides section.

https://steamcommunity.com/sharedfiles/filedetails/?id=1520629847
Pyromus Jul 10, 2019 @ 2:25pm 
Originally posted by PK Ultra:
Originally posted by Matthew:
Explain the way of Barrelmancy for us lost souls.

its a forbidden art that must not be mentioned.


Originally posted by LaserGuy:
Throw barrels of stuff (ideally deathfog) at enemies using telekinesis. Or drop and teleport, I guess.

Step 1: find a backpack or ornate chest.

Step 2: fill it with everything. Oil barrels, water barrels, poison barrels, other ornate chests, shields, swords, lions, tigers, bears, crates filled with crates filled with crates filled with apples. All of the things.

Step 3: Use telekinesis to toss that thing at enemies for 1 AP a piece. Heavier stuff hurts more.

Step 4: Pick up savage sortilege to crit with it, get high strength to maybe be able to carry it (it should be well past your carry load, get the team to carry 4 heavy things and stack them inside each other pre combat) and get executioner for those kills you will definitely get.

Step 5: win the game.
Azgardis Jul 11, 2019 @ 9:33am 
Originally posted by PK Ultra:
i like this Monk build in the Guides section.

https://steamcommunity.com/sharedfiles/filedetails/?id=1520629847

What reason going melee with mage and trying kick someone with stick instead of cast spells (including close range from aero school)?
Or melee mage so devastating that it is fully reasonable?
I read about spark master but what about aero or hydro melee mages? Are they good enough?
volx757 Jul 11, 2019 @ 9:49am 
Originally posted by Azgardis:
Originally posted by PK Ultra:
i like this Monk build in the Guides section.

https://steamcommunity.com/sharedfiles/filedetails/?id=1520629847

What reason going melee with mage and trying kick someone with stick instead of cast spells (including close range from aero school)?
Or melee mage so devastating that it is fully reasonable?
I read about spark master but what about aero or hydro melee mages? Are they good enough?

They say "The Monk takes advantage of the inherent weakness of Melee enemies generally having low Magic Armor by using a Staff to deal magic damage at close range. "

I've never done a melee magic user but yeah the sparking fire one is probly the main one. This one seems cool because it provides a lot of utility in having high mobility and lots of cc. They also say this build is meant for a party of 4, so it's fine to have 1 char do less dmg and provide more cc.
Godwoken Dovahkiin Jul 11, 2019 @ 10:21am 
Originally posted by Azgardis:
Originally posted by PK Ultra:
i like this Monk build in the Guides section.

https://steamcommunity.com/sharedfiles/filedetails/?id=1520629847

What reason going melee with mage and trying kick someone with stick instead of cast spells (including close range from aero school)?
Or melee mage so devastating that it is fully reasonable?
I read about spark master but what about aero or hydro melee mages? Are they good enough?
Plenty of reasons to go melee mage.

>Bull Horns, deals magical damage if using a staff and is a gap closer.

>Aero, has decent close ranged spells that you wouldn't otherwise use if you were ranged early. Blinding radiance and uncanny evasion makes you tanky.

>Hydro, CC requires the enemy to have no magic armor, deplete it with basic attacks and then use spells. Has access to Healing Tears which is close range.

>Geo, haven't tested this but venom coating a staff seems good. Corrosive Touch, Blind so you're a bit "tanky", has aoe spells that require some positioning. Oily Carapace makes you tanky.

>Pyro, Sparkling Swings, Supernova, Fire Whip, flaming tongues. Syngergizes with Bull Horns + Torturer.

All of them can use warfare skills, more aoe with whirlwind, enrage staff crits + weapon skill crits. Blitz attack does magic damage, onslaught looks cool AF with a staff, access toThick of The Fight.

Opportunist procs that wand users don't have.

Staff Damage is boosted by the school of magics.

I did a Pyro Battlemage run with 2 handed warrior, summoner and ranger. Act 1 was insanely easy, Pyro had adrenaline, opportunist, torturer, elemental affinity. Is able to do damage while spells are on cooldown, heals a lot with a few points in necromancy. Synergizes with lizard's dragon blaze.
Last edited by Godwoken Dovahkiin; Jul 11, 2019 @ 10:34am
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Date Posted: Jul 7, 2019 @ 3:12pm
Posts: 20