Divinity: Original Sin 2

Divinity: Original Sin 2

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A57RO Jun 28, 2019 @ 8:56pm
Going to start my first play through solo, can someone recommend me the best newb solo class?
As per the title,

Never played before and really looking forward to m first play though I’m going to solo it. So can anyone please recommend the best class/character/build for a newb on his first playthough?

Any suggestion/recommendation is greatly appreciated.
Originally posted by Chaoslink:
Originally posted by -Dare Devil/x/:
-That is a bit in depth for a noob.
Eh, Its really not. And I'm more than happy to help every step of the way to make it work.
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Showing 1-12 of 12 comments
Chaoslink Jun 28, 2019 @ 9:41pm 
Not that going solo is recommended first time but if you insist...

Lone Wolf will make your life a bit easier, so grab that talent to start with. Not sure what build I'd recommend as I don't generally consider solo builds. I've seen tank builds work well, using Warfare and 1H/shield. You take a lot of Retribution skill so enemies damage themselves damaging you. Then you focus on surviving and tossing your shield about. You can get Ret really high with Lone Wolf and it actually works as a solo build. The enemies kill themselves more than you need to.
-Dare Devil/x/ Jun 28, 2019 @ 9:52pm 
-What do you mean solo? That might be confusing people. Are you playing offline = solo? Or do you mean instead of a group of 4 characters you are going to play with one?
LukanGamer Jun 28, 2019 @ 9:54pm 
ya unless you doing higher difficulty just make sure to get lone wolf and then either do the tank thing (shield toss damage scales on physical armor of shield) or just max damage with anything really (or summons).

Assume unless he some how didn't know this was a party focused game (companions) that he means lone wolfing since he not using plural and in fact using singular words.
Last edited by LukanGamer; Jun 28, 2019 @ 9:56pm
A57RO Jun 28, 2019 @ 10:14pm 
Originally posted by -Dare Devil/x/:
-What do you mean solo? That might be confusing people. Are you playing offline = solo? Or do you mean instead of a group of 4 characters you are going to play with one?

Sorry my bad should have been more specific. I will be playing with the 4 characters but no co op or online party with other players so I guess I’ll be controlling all 4 characters = solo

If that makes sense. Sorry for the confusion.
A57RO Jun 28, 2019 @ 10:18pm 
Originally posted by Chaoslink:
Not that going solo is recommended first time but if you insist...

Lone Wolf will make your life a bit easier, so grab that talent to start with. Not sure what build I'd recommend as I don't generally consider solo builds. I've seen tank builds work well, using Warfare and 1H/shield. You take a lot of Retribution skill so enemies damage themselves damaging you. Then you focus on surviving and tossing your shield about. You can get Ret really high with Lone Wolf and it actually works as a solo build. The enemies kill themselves more than you need to.

Sorry I confused myself I think, I mean like I will be playing with 4 other characters but no online co op or party with other humans, so essentially just me controlling all 4 characters I guess? I have no idea as I never played before.

I know I can choose one class, so just wanting to know what class would be best for a first timer who doesn’t plan to co-op with other humans. Hope that makes sense.
Chaoslink Jun 28, 2019 @ 10:20pm 
Ah, in that case, basically anything works. Just don't feel like you need a tank/healer. The game works better with four damage dealers with support skills mixed in. Don't split your damage types unevenly, meaning don't take only one mage with a warrior, archer and rogue unless you do some more advanced elementalist builds to get magic damage in there. Just one mage won't keep up and it'll bring you down.

Come up with a concept of what you want or sounds cool, then share it and I'll help you mold it to work your first time through. But you come up with the base concept. I don't want to play the game for you after all.
A57RO Jun 28, 2019 @ 10:27pm 
Originally posted by Chaoslink:
Ah, in that case, basically anything works. Just don't feel like you need a tank/healer. The game works better with four damage dealers with support skills mixed in. Don't split your damage types unevenly, meaning don't take only one mage with a warrior, archer and rogue unless you do some more advanced elementalist builds to get magic damage in there. Just one mage won't keep up and it'll bring you down.

Come up with a concept of what you want or sounds cool, then share it and I'll help you mold it to work your first time through. But you come up with the base concept. I don't want to play the game for you after all.

Understood, again I should of just said “best starting class for a newbi” haha. Anyway the classes I like are Witch, conjurer, ranger and shadow blade.

But from what I understand these classes recuit a specific class regardless anyway such as the witch you get Taylia, a female Undead Elf fighter? Or can I choose all 4 classes?

Anyway I don’t want you to play the game for me as you said, Just trying to get an idea on the best starting class for a newbi and can I pick all 4 classes/races? or depending on my class pick I get someone auto recruited as per my understanding of what the witch recruits I mentioned above.
Last edited by A57RO; Jun 28, 2019 @ 10:29pm
Chaoslink Jun 28, 2019 @ 10:43pm 
There are 6 origin characters. I think the characters you looked at were the merc ones, you'll likely not use them.

Witch is an odd one. Conjurer is alright, summoning is both the strongest and weakest skill in the game. Basically, its strong early but weak late for the same reason, it doesn't scale like other skills. Ranger and shadowblade though.... Those are easiest to work with.

Archers are borderline broken. My favorite way to play them is an elementalist where you use the Elemental Arrowheads skill alongside Venom Coating (you craft that one by combining a Geo and Scoundrel book). Basically they're both buffs that add damage and they stack. If you take magic based damage, your magic damage can actually overpower the physical, but the point is that it does both simultaneously. It fits into any team seamlessly. Otherwise, its self explanatory. Stack Finesse alongside a few points of memory for abilities. Put a few points in Huntsman for archer skills, one in scoundrel and geo for the Venom Coating (Scoundrel also is good for adrenaline and chloroform) then just stack as much Warfare as you can. Warfare scales physical the same as Huntsman without the need for height advantage. You can safely ignore the Ranged skill.

The rest of your team is a different story...
-Dare Devil/x/ Jun 28, 2019 @ 10:55pm 
-That is a bit in depth for a noob. He wont be able to follow that. Based on what op said I would start with:

-I say to start definitely have a ranger/huntsman type of character. Generally for this character you can just max finesse and huntsman and that should be a good enough start.

-Then I would pick a mage that focuses on summoning and support. This would be you conjurer. Put points in intelligence and summoning.

-Then I would do another mage and focus points in necromancer. This would be your witch. I think necromancer uses intelligence.

-Lastly based on what you wrote you can do rogue (scoundrel) or warrior (warfare) for shadow blade. Rogue would be finesse stat. Warrior would be strength stat.

-That should get you running "good enough" to let you learn the game.
Last edited by -Dare Devil/x/; Jun 28, 2019 @ 10:56pm
The author of this thread has indicated that this post answers the original topic.
Chaoslink Jun 28, 2019 @ 11:08pm 
Originally posted by -Dare Devil/x/:
-That is a bit in depth for a noob.
Eh, Its really not. And I'm more than happy to help every step of the way to make it work.
A57RO Jun 28, 2019 @ 11:22pm 
Originally posted by Chaoslink:
There are 6 origin characters. I think the characters you looked at were the merc ones, you'll likely not use them.

Witch is an odd one. Conjurer is alright, summoning is both the strongest and weakest skill in the game. Basically, its strong early but weak late for the same reason, it doesn't scale like other skills. Ranger and shadowblade though.... Those are easiest to work with.

Archers are borderline broken. My favorite way to play them is an elementalist where you use the Elemental Arrowheads skill alongside Venom Coating (you craft that one by combining a Geo and Scoundrel book). Basically they're both buffs that add damage and they stack. If you take magic based damage, your magic damage can actually overpower the physical, but the point is that it does both simultaneously. It fits into any team seamlessly. Otherwise, its self explanatory. Stack Finesse alongside a few points of memory for abilities. Put a few points in Huntsman for archer skills, one in scoundrel and geo for the Venom Coating (Scoundrel also is good for adrenaline and chloroform) then just stack as much Warfare as you can. Warfare scales physical the same as Huntsman without the need for height advantage. You can safely ignore the Ranged skill.

The rest of your team is a different story...

thanks so much for help man, just gonna jump in and start playing best way to start learning and thanks so much for your tips
SaltyCrusader Jul 12, 2019 @ 12:15am 
Undead, Geomancer/Rogue/summoner and necromancer. use poison based AOE and lingering effects and summons for distractions and health. pretty good for solo play and scoundrel for mobilty and sneak.
Last edited by SaltyCrusader; Jul 12, 2019 @ 12:15am
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Date Posted: Jun 28, 2019 @ 8:56pm
Posts: 12