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All premade chars got another ability.
You can play it just fine w.o. the dome.
Btw the premade only quests might help you more in the end.
If you need actual combat tips you might want to add the diff you play on an the classes you want to use.
There's nothing wrong with it being unavailable, I mean without Fane in the party you don't have access to his OP time warp ability. Each premade has their own unique ability and most of them are trash with the rest being very niche.
Either way, I guarantee that I could remedy your need for Dome with a bit of assistance adjusting your character builds. 100%, your issue lies there.
Dome can come in clutch I admit, but you really shouldn't find yourself in those situations to begin with. Especially since Dome is really only good for one character anyway. If you clump up in it, you're hurting yourself more than helping as AoE will rip you apart.
You are absolutely 100% right except for one thing: this problem existed in the original version too. I called out this very same issue on this board in regards to the original version, with very strong and rigorous complaints about it.
I rightly pointed out the same thing as you are in your OP: it's ludicrous that choosing an Origin character drastically gimps you, by completely making one of the very best & most necessary skills - namely Dome - entirely inaccessible to you.
The game is vastly easier (in terms of being fair to the player, not in terms of being overly-easy) & more balanced for a character who has Dome than it is for gimped characters who are unable to access it for a completely arbitrary reason that makes no sense at all.
And to add insult to injury, all of the Origin characters' alternative skills to Dome suck extremely badly (except for Fane's). They are not in any way comparable to the power of Dome whatsoever. (Myself and many others also pointed that out too with the original non-Definitive version, but apparently that doesn't matter, since evidently they never fixed these problems).
Making Dome inaccessible to every character other than Custom ones is nothing short of outright colossally terrible design, period.
Saying Dome "isn't that strong" is complete nonsense. It's easily one of the most powerful and very best skills in the whole entire game.
The difference between having it and not having it is night and day in terms of how powerful your party is. A party with Dome has much more power than one without it.
And Dome makes all the difference in the world in Tactician mode.
I guess it is not that important ;) I am playing a custom char btw, but never paid attention to source skills.
hum no... sorry
If you know how to play, nothing is indispensable. it's a good skill but you just have'nt found out how to play without
Dome is good, it has its use. However, once the player is good, it stops being necessary as there are other things you can do to either avoid needing Dome, or that do the job better.
exactly
I used this skill very little and when I saw his interest I had already learned to play without
Not only that, but even if you feel it's a 'must' spell simply roll one custom character. You certainly don't need more than one dome, if you think you need it at all.
Dome is a trap that lures all your characters into a handy AoE murderhole.
Frankly, I've beaten the game without using any source spells at all and no that wasn't hard either. You'd be better served using offensive source spells and not wasting your time on protections that barely protect you. Any mode past exploration becomes more and more of a DPS race, and wasting AP on protections is indeed wasting AP.
If you want OP source skills, play Fane and enjoy nearly infinite AP. Jesus H. Christ.