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Physical is the superior single-target damage type. Magic is the superior AoE and overall damage output type. They each have their use and should both be taken in any given team.
For magic I suggest using a human character and get savage sortilage.
Each enemy have their own resistance and although magic is great, some time it's in effective to use magic damage fighting enemy with high magic armor
I know there are physical damage magic and I set one of my mage to have both. Though one of them will be more focused on the magic damage rather than the physical.
Hope this help!
Unless it’s a LW - mages have insane amount of troubles in late game, cause 30-60% resistance cut most of your damage, so in 4 man mages party - at least 2 can’t hit target, so you need respec - which is annoying, but physical party doesn’t care at all.
With things like Torturer and other abilities that sap magic armor generally magic isn't an issue if you do have to rely on bursting down an enemy that happens to be low/no magic armor. The game however pretty much lets you do what you want. My wife plays completely different than I do and it's why we can't play together.
When I first started playing the meta was to have physical teams speccing into necro.
Mage builds are slower burn but eclipse physical. You know you've reached the tipping point when you start getting that feeling where you want to check the game difficulty.
Let me give you some examples from Act 2 where you haven't started getting to the tasty source spells yet. Alice Aliceson is generally considered a tough fight. But take a Summoner, commonly regarded as the worst mage class, with Soulmate and a few giant health potions, and they will single-handedly take out the boss in one turn.
Grog the troll? mage with a fire wand, Rain and Contamination and he won't even aggro.
It's all about looking for solutions with what you have in your hand. Play the game your way, even if that means multiple engagements with retreats.