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Claiming Divinity is the middle ending for most folk.
Giving it all to everyone causes a massive war to unfold that has 2 fronts; the Voidwoken *and* the greedy who now have source and want to claim more. Effectively making great for a 3rd game, but just outright bad.
Fane has two endings, the good one for him ... ends in slavery for all.
Surrendering your source, Malady saves you and is the peace ending.
and... you can let the God King win; if no one ascends.
I feel the claiming will be the default ending; and it makes the most sense from a marketing point of view; the 'war' ending might make sense if they want an even muddier 3rd game as it'll open way more potential opponents that sit on even more fences.
Honestly though, the plot kind of ... fails ... in act 4; the build up for the cliche, eh. Feels more like they wanted it to be about the combat system and a damned annoying final fight ( Until you know the quirks )
I do like actual options for an ending though. I'll give them that. None of this... 3 options, but actually only 2 that so many games choose.
Im with you in this. But in same time I can only imagine more brutal and dark endings for this story. Like its all mind games of Voidwoken and you have image of victory (aka matrix).
And the whole story with the Eternals and the Void and all that was intriguing. But the last bit was... underwhelming. The fight itself was oddly easier and shorter than earlier ones.
Still a great journey indeed though.
If they do make a third, I wonder what would be canon.
It's definitely going to revolve around Malady, and what she needs a Divine's help for.
But I'm guessing it's be a new Divine as well; it's kind of what the whole plot was leading to.
That, or it may be essentially tidying up this plane of existence before moving to Nemesis (I'd be very surprised if her favour didn't involve Demons and, by extension, their plane of existence)
DOS2 on the other hand, yeah... not as much. All 3 supported me, but the world seems... bleak.