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Having other party members heal you can be difficult as only poison (geomancy) heals you.
Making poison bottles is far easier to do than healing potions (poison barrel + empty bottle)
Most healing spells will hurt you, chipping away at physical armor first and then HP.
Everyone you fight will instantly know you are undead and try to cast restoration on you.
It is a change, but after killing yourself a few times because you forget you are undead, it will be a breeze. as always, SAVE!
Oh, and one more question. Do my armor pieces have to fully cover my parts or does the effect apply no matter the appearance? (For example, would a helmet that shows my face still hide me?)
You'll also probably want to find a way to deal with fire since a burning undead won't be able to heal through external poison (you can still drink it) so packing water balloons and/or someone with access to the (Blood) Rain skill (Fortify skill also works to put a single character out).
Cool. Don't want to hide my beautiful boney face
My second magic char is battlemage using 5 aero/ 1 hydro/ 3 warf/ 2 necro/ 10 sumon. Mostly my aero/hydro can keep enemies frozen or stuned but the battlemage can support here. And can also support my warior with knockdowns. And then sebille my hunter can use arrows to the same effect and can use first aid to fix knockdowns. I dont know if that would also damage undead though.
oh to add, u can get Zaikk's Talon very early in Act 1 at Fort joy in Prison. Combine this with Healing Potions you'll get Poison Potions . so you dont need to bring along a barrel poison which is heavy to carry around with
It may feel daunting to know you can't use normal restoration means to keep you healthy but that's the beauty of the game. You have multiple ways to work around your comp and builds, just gotta think outside the box a little.
if i recall correctly, its in Fort Joy, underground prison where there's a group of magisters