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A Skingraft scroll costs 0 AP to use and resets all cooldowns. This is straight out broken with Elves and Fane.
An Apotheosis scroll is kinda broken. It doesn't take away 3 SP when you use it but it still costs AP to cast.
Every point into INT gives a an effective 5% boost. Points into spell schools typically give a 5% boost as well.
If your build focuses on one school then putting a point into the school will yield more dps for that school. If the build is multi element then perhaps the 1 point into int from poly will yield more DPS.
**See post below for the math.
Scoundrel needs to have 1 point for Adrenaline and Chloroform on any mage build. I really like Cloak and Dagger since it doesn't take away C.Cloak in your poly tree. Casting invisibility is so effective in Divinity to avoid damage. Thus, I like having 2 points into Scoundrel.
If you have points into Warfare, I hope you also got Challenge because that skill is busted!
Damage = (Base Damage)*(1+Elemental Bonus%)*(1+Attribute Bonus%+Weapon Skill Bonus%+Misc Bonuses%)*(1+High Ground Bonus% + Crit Bonus%)
Since attribute bonus is additive with weapon skill and misc bonuses, if you have those bonuses in your build then 1 point into ele bonus will beat out one point into attribute bonus.
For example
Lets say you have 6 points into your ele school, 28 INT, and 2 into weapon skill bonus and take base damage to 100
(100)(1+0.05*6)(1+0.05*28+0.05*2)=325 damage
Lets modify this to have 8 points into ele and 26 INT
(100)(1+0.05*8)(1+0.05*26+0.05*2)=336 damage
So the take away is that if your build has weapon skill bonus and misc bonus then the 1 point into your ele school will provide more dps than the 1 point into Poly which gives 1 point into INT for that school only. If many schools are used, the point into INT would be better.
At Very least there some like Summoning that really benefit from leveling its school.
Also since you mentioned it there things like bouncing shield which works off the physical armor of the shield.
For example, your numbers of 38&4 vs 35&7. Each point gives a 5% buff of base damage, but the two bonuses are multiplied together. So it's as simple as 38 x 4 = 152 and 35 x 7 = 245. While you would need to multiply each of those by .05 and add to 1 to get your modified end damage, you can stop there for the sake of "which gives a better bonus" and see that more in the school gives more overall buff.
I see. hmm...can't see how to integrate apothesis into my mage builds then. you can't get poly points from gear and any free points into their magics from gear could be lost on upgrading and their damage would take a big hit. Damn larian for making everything in this game counter-productive.
Your explanation is not correct but the conclusion is. Based on your logic, if each gives 5% and are separate multipliers then it wouldn't make a difference. Magic schools provide more boost because it is an independent multiplier that does not have any additives in its bracket. Attributes has additives in its bracket when damage is calculated. I explained this already above your post.
However, if the OP was making a mage that specialized in multiple elements to take full advantage of having many SP skills and abuses apotheosis then going INT will yield more damage overall since the point into INT will be distributed among all the skills. This is quite good since to go this route, you need Apotheosis thus you need Poly, and Poly gives INT points.
Yay for good game design!
Go use a respec mirror to test it. Give a character 1 pyro, and 20 INT, cast flaming daggers. Then give him 11 INT and 10 Pyro and see that it does the same.
If your logic is based on the game's damage calculation then showing a sample calculation would give your explanation credibility.