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Some merchants sell mostly 1 or 2 elements/classes of books, like Fire+Earth for example.
Buying and using these books (if your character class meets the requirement), will permanently add it to the characters learned spells.
You can also learn spells from ingame events, like quests, but not that often.
Also, as an elven, or if transformed to an elf, you can consume body parts you find, and those occasionally unlock spells for the character that consumed the body part.
Your damage is tied very highly to your primary attribute, which is either Strength, Finesse, or Intelligence. Most attacks and all skills benefit from only one of those at a time. So if you are splitting your attribute points equally between Strength and Intelligence, a STR-based attack and an INT-based skill will be doing about half the expected damage compared to someone who specialized in either STR or INT.
Because of that, there are two types of Battlemage: An INT-based one who uses the damage-dealing spells from the elemental categories, and a STR-based one who uses the buff spells from the elemental categories.
An INT-based battlemage will typically use a Staff, and put a few points into Warfare to gain access to Warfare skills which can be used with the melee-range staff. They'll use INT-based close-range damaging spells and put many points into a variety of Elemental schools to gain those skills and increase their power.
A STR-based battlemage will typically use standard weapons (so yes, you can dual wield), max out Warfare, and put only as many points into the Elemental schools as is needed to get the buffs you want. The buffs don't scale based on INT, and if they do scale, they do based on their specific elemental school.