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Attributes like STR are additive. So whatever STR you have gets added into one big % and then is applied to your base weapon damage. Two-handed also gets put in that category. Warfare is different though. The 5% boost from Warfare is applied AFTER the other calculations. This means that the 5% from Warfare is worth more to you than the 5% from things like Two Handed. Most builds won't have any points in the weapon skills like Two Handed because of this. Stack Warfare to max first.
Ok got the warfare part. But for the weapon level thing, does that mean that if you have weapon A that is level 20 and weapon B that is level 21 with both the same damage numbers, that weapon B still does more damage?
Oh ok that's something I didn't know. I was definitely handicapping myself then because I would keep low level weapons because the damage numbers were higher.
I'd honestly want an example of what you're talkin about.
It's usually because of a difference in rarity...
Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 + Misc Bonus% [if spell])