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Ha, nice update. Not.
- running 45% faster - I mean, this one is just huge, cause running was always more like walking in this game...
- understanding animals for free - at last you can spend those precious talent points on something really useful in combat;
- re-spec mirror in Fort Joy - this one is also quite a good thing for novice players and for everyone who doesn't like how useless are initial talents of your party members (like Arrow Recovery).
Well, yes if you want achievements then by definition any mod is 'useless'. That's how it works. It would be daft to allow achievements with mods. This patch is simply no different.
Mind you I can do Fort Joy in 45% percent of the time it took me before, and when doing multiple playthroughs or an early wipe in honour, it's welcomed.
Would you guys consider using the Respecc Fort Joy mirror, 'cheating' or not?
Anyone using the crafting Mod?
It would be kinda lame to, for example, turn on the garden mod, be unable to disable it, then lose your achievement for a playthrough, especially if doing 'ironman'.
There is a mod on nexus that allows you to get achievements despite having mods activated but I am not certain that it works with the new gift bag mods. The mod removed the warning for regular mods but not for the Larian mods. I can't tell if it will still work despite the warning because it hasn't been updated since before gift bag 2.
I think I've earned a lot of the easier achievements (2 runs, tactician and all origin stories done) so it's hard for me to test.
We're only using the petpal, running and max AP mod so idk about the crafting, makes it a little too complicated having even more crafting recipes for my taste. Crafting was always secondary to us in dos but if you want more recipes go ahead, your game, your rules, ignore what others say it's supposed to be fun for you.