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No they don't. What they know depends on what do you say in your conversations and yeah you can play with both Hero and Villain tags. All it does is it opens new coversations with some npcs
"I don't want to spoil stuff, but I'm GOING TO ANYWAY FOR NO REASON."
Good thought process there, chief.
That's not true lul. There's a quest where you need a fire mage or it's absolutely impossible to complete (light all the torches in front of the statue.)
There's also various electrical panels you need to throw lightning at to activate which is impossible without Air Damage weapons or an aerothurge.
After Driftwood arena, when getting the reward for winning it, you have to go through a bunch of deadly steam clouds and the only way to deactivate them is on an alcove near the ceiling which you need someone with Teleport for, or a character that can jump to high ground.
There's a ton of stuff in this game where there's only one way about it. Remember the gate before battling all the other Divine? You have to solve the mirror light puzzle to activate one of the electrical panels, then there are two more that you can do nothing about without lightning scrolls or an aerothurge.
Don't get me wrong, it's a great game but there are places in which you can get LITERALLY HARDSTUCK if you don't have things that you didn't know you're supposed to have.
Again, just crafting some scrolls will do. Or just buying a piece of gear that gives you Electric Discharge by wearing it/has a point of Aero on it so you can read a 100ish gold spellbook to cast it yourself. Not really a good few examples trying to disprove my point honestly.
Same as the above with the added comment: Every character on your team should have one of those abilities always. They're too good not to use and the chances of players in Driftwood not having at least one character with one of these abilities is very low. Also, not a completion critical quest.
There's actually items you should be finding all over that island, I forget the name of them but they're literally all over and will activate those just by plopping them down on the little lightning bolt tiles in that area. No Aero spells needed.
I haven't ever, in 700 hours of gameplay, EVER seen a single example of something that prevents you from completing the main story of the game. The ONLY example of something that comes to my mind that the game absolutely requires you to have and that cannot be obtained should you not have it before act two is the Scholar tag to decipher the book needed to open the vaults on Bloodmoon Isle in act 2. Again not story critical.
Literally everything you mentioned either isn't completion critical (side quests) or has easily viable workarounds that I'd be very surprised to see a party not have on the spot when reaching them.
As for the original point I was making, I meant things like getting Malady killed still lets you progress. Garreth dies? Still can find a way out of the swamp. All your party leaves you? Hire mercenaries.
There is no action you can perform that will permanently ruin your save such that you cannot finish the game. Any that might allow this are things normal players wouldn't be likely to do even accidentally and would pretty much knowingly have to commit to in order to succeed in ruining the save. The devs thought about everything and made ways out of it all.