Divinity: Original Sin 2

Divinity: Original Sin 2

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Tiger's Eye Oct 9, 2019 @ 10:52am
Is it necessary to save the other prisoners?
I just started the game and am now at the point where I can got back under deck and save the other origin characters. While it would make more sense for my character to leave them, I do want to have them in my game as I really like them. So, do I need to get back and save them or do they magically survive even if I leave them?
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Showing 1-15 of 15 comments
LaserGuy Oct 9, 2019 @ 11:44am 
They will survive either way.
Lethan Oct 9, 2019 @ 12:11pm 
It's worth more experience to save them.
Stabbey Oct 9, 2019 @ 1:28pm 
If you like them, you should save them, it builds more goodwill than abandoning them.
Chaoslink Oct 9, 2019 @ 4:12pm 
Leaving them behind just lowers their opinion of you. It makes it more likely that they might abandon you, refuse to join you or refuse allowing you to become divine. Either way, it’s a role play experience. So what you have to in order to be immersed and enjoy the experience. Just know that your actions have consequences, but there are ways around everything such that you should always be able to complete the game no matter what path you use to get there.
If you don't help them you get some progress on the Villain tag apparently.
ⓀⒾⓦⒾ‰ Oct 9, 2019 @ 9:50pm 
tags open up new dialogue options with some npc
DeathScream Oct 10, 2019 @ 3:05am 
Originally posted by Coffee is life:
Yeah also when you meet people they know you are a villain and I don't want that

No they don't. What they know depends on what do you say in your conversations and yeah you can play with both Hero and Villain tags. All it does is it opens new coversations with some npcs
Last edited by DeathScream; Oct 10, 2019 @ 3:05am
JaSzczur Oct 10, 2019 @ 4:26am 
Originally posted by Coffee is life:
Originally posted by DeathScream:

No they don't. What they know depends on what do you say in your conversations and yeah you can play with both Hero and Villain tags. All it does is it opens new coversations with some npcs

Is it me or act 3 is easy af? I just killed Alexander and I didn't even break a sweat. Also I consumed his soul and got the villain tag lol
It's just you man, you're too good. You should go pro.
Tiger's Eye Oct 10, 2019 @ 9:58am 
@Dr. Vodka That's exactly what I'm going to do. Only thing I wanted to know is if they just all die, that wouldn't be cool. But if some of them hate me now, well that's the story.
DeathScream Oct 10, 2019 @ 10:16am 
I don't wanna spoil much but you will kill some of them sooner or later
Tiger's Eye Oct 10, 2019 @ 10:39am 
Well then why you don't just leave it be...
Stabbey Oct 10, 2019 @ 1:51pm 
Originally posted by DeathScream:
I don't wanna spoil much but you will kill some of them sooner or later

"I don't want to spoil stuff, but I'm GOING TO ANYWAY FOR NO REASON."

Good thought process there, chief.
DeathScream Oct 10, 2019 @ 2:07pm 
I didnt say where will he kill them or when or why. He asked if he needed to save them and he got his answer
Daddy Kaneki Oct 10, 2019 @ 3:26pm 
Originally posted by Chaoslink:
there are ways around everything such that you should always be able to complete the game no matter what path you use to get there.

That's not true lul. There's a quest where you need a fire mage or it's absolutely impossible to complete (light all the torches in front of the statue.)

There's also various electrical panels you need to throw lightning at to activate which is impossible without Air Damage weapons or an aerothurge.

After Driftwood arena, when getting the reward for winning it, you have to go through a bunch of deadly steam clouds and the only way to deactivate them is on an alcove near the ceiling which you need someone with Teleport for, or a character that can jump to high ground.

There's a ton of stuff in this game where there's only one way about it. Remember the gate before battling all the other Divine? You have to solve the mirror light puzzle to activate one of the electrical panels, then there are two more that you can do nothing about without lightning scrolls or an aerothurge.

Don't get me wrong, it's a great game but there are places in which you can get LITERALLY HARDSTUCK if you don't have things that you didn't know you're supposed to have.
Last edited by Daddy Kaneki; Oct 10, 2019 @ 3:27pm
Chaoslink Oct 10, 2019 @ 4:00pm 
Originally posted by Levi:

That's not true lul. There's a quest where you need a fire mage or it's absolutely impossible to complete (light all the torches in front of the statue.)
Side quest, not required for progression. Supernova scrolls exist, though all you need here is some oil grenades and some method of lighting it. A candle taken from town can do the job.


Originally posted by Levi:
There's also various electrical panels you need to throw lightning at to activate which is impossible without Air Damage weapons or an aerothurge.
Again, just crafting some scrolls will do. Or just buying a piece of gear that gives you Electric Discharge by wearing it/has a point of Aero on it so you can read a 100ish gold spellbook to cast it yourself. Not really a good few examples trying to disprove my point honestly.

Originally posted by Levi:
After Driftwood arena, when getting the reward for winning it, you have to go through a bunch of deadly steam clouds and the only way to deactivate them is on an alcove near the ceiling which you need someone with Teleport for, or a character that can jump to high ground.
Same as the above with the added comment: Every character on your team should have one of those abilities always. They're too good not to use and the chances of players in Driftwood not having at least one character with one of these abilities is very low. Also, not a completion critical quest.

Originally posted by Levi:
There's a ton of stuff in this game where there's only one way about it. Remember the gate before battling all the other Divine? You have to solve the mirror light puzzle to activate one of the electrical panels, then there are two more that you can do nothing about without lightning scrolls or an aerothurge.
There's actually items you should be finding all over that island, I forget the name of them but they're literally all over and will activate those just by plopping them down on the little lightning bolt tiles in that area. No Aero spells needed.

Originally posted by Levi:
Don't get me wrong, it's a great game but there are places in which you can get LITERALLY HARDSTUCK if you don't have things that you didn't know you're supposed to have.
I haven't ever, in 700 hours of gameplay, EVER seen a single example of something that prevents you from completing the main story of the game. The ONLY example of something that comes to my mind that the game absolutely requires you to have and that cannot be obtained should you not have it before act two is the Scholar tag to decipher the book needed to open the vaults on Bloodmoon Isle in act 2. Again not story critical.

Literally everything you mentioned either isn't completion critical (side quests) or has easily viable workarounds that I'd be very surprised to see a party not have on the spot when reaching them.

As for the original point I was making, I meant things like getting Malady killed still lets you progress. Garreth dies? Still can find a way out of the swamp. All your party leaves you? Hire mercenaries.

There is no action you can perform that will permanently ruin your save such that you cannot finish the game. Any that might allow this are things normal players wouldn't be likely to do even accidentally and would pretty much knowingly have to commit to in order to succeed in ruining the save. The devs thought about everything and made ways out of it all.
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Date Posted: Oct 9, 2019 @ 10:52am
Posts: 15