Divinity: Original Sin 2

Divinity: Original Sin 2

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Doctor Cake Oct 5, 2019 @ 12:03pm
Archer or Scroundel?
So far my artcher class seems reall underwhelming, i havent found any good/intresting spells for him... Is it better to change to Scroundel class?
Originally posted by iRaged:
Originally posted by Fallen Angel:
Arrh, sounds like i have been building the wrong way. Lol. 4 in ranged, 7 in huntsman, the rest is just 0, didnt think i would need them lol.

Ouch, your damage would be garbage.

I like my archers to have:
5 in Huntsman for Arrow Storm if you don't want to invest in the skill, 3 is sufficient.
2 go into scoundrel for Adren, and Cloak and Dagger
3 go into Poly for Skingraft and C.Cloak
1 into Pyro for Peace of Mind and Haste
2 into Aero for Teleport, NetherSwap, Erratic Wisp, and Smoke Cloud
10 into Warfare for Damage and Enrage, Phoenix Dive, and Challenge

All remaining points go into Scoundrel to boost Crit.

I always build with
Glass Cannon
Executioner
Hot Head
Elemental Ranger
Savage Sort.

All points go into Dex aside from any points required to be put into memory for skills.
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Showing 1-14 of 14 comments
Chaoslink Oct 5, 2019 @ 1:11pm 
For archers, it isn't about any sort of spells to deal damage, its actually mostly about their basic attack damage. As long as you build such that you have only 3 Huntsman (for learning the spells) and as much Warfare as you can stack, followed by ranged, you'll have probably the hardest hitting character you can find. Personally, I build them as elementalist rangers. You take a point of Geo and Scoundrel and combine a basic skillbook from each for VenomCoating. Then you use that alongside the elemental arrowheads spell to stack a ton of magic damage to your weapon. If you find a weapon with innate magic damage, a rune slot and the talent Elemental Ranger, you can get your magic damage output to ridiculous levels while still having your normal base physical damage as well. You can strip both armors simultaneously this way.

Same thing works on a scoundrel/rogue build, but not quite as effectively since elemental arrowheads only adds damage to bows.
Doctor Cake Oct 5, 2019 @ 1:43pm 
Arrh, sounds like i have been building the wrong way. Lol. 4 in ranged, 7 in huntsman, the rest is just 0, didnt think i would need them lol.
The author of this thread has indicated that this post answers the original topic.
iRaged Oct 5, 2019 @ 4:02pm 
Originally posted by Fallen Angel:
Arrh, sounds like i have been building the wrong way. Lol. 4 in ranged, 7 in huntsman, the rest is just 0, didnt think i would need them lol.

Ouch, your damage would be garbage.

I like my archers to have:
5 in Huntsman for Arrow Storm if you don't want to invest in the skill, 3 is sufficient.
2 go into scoundrel for Adren, and Cloak and Dagger
3 go into Poly for Skingraft and C.Cloak
1 into Pyro for Peace of Mind and Haste
2 into Aero for Teleport, NetherSwap, Erratic Wisp, and Smoke Cloud
10 into Warfare for Damage and Enrage, Phoenix Dive, and Challenge

All remaining points go into Scoundrel to boost Crit.

I always build with
Glass Cannon
Executioner
Hot Head
Elemental Ranger
Savage Sort.

All points go into Dex aside from any points required to be put into memory for skills.
FDru Oct 5, 2019 @ 4:35pm 
I've noticed most bows in mid-game onward have a significant non-physical component, and when slotted with the gem of power that gives +3 finesse they do even more. So if like 1/3rd of a bow's damage is elemental is warfare still better?
iRaged Oct 5, 2019 @ 5:13pm 
Originally posted by FDru:
I've noticed most bows in mid-game onward have a significant non-physical component, and when slotted with the gem of power that gives +3 finesse they do even more. So if like 1/3rd of a bow's damage is elemental is warfare still better?

Ele amo does a % of the physical dmg that is done. So if you want to build a magic archer, you still pump Warfare.
Chaoslink Oct 5, 2019 @ 7:08pm 
Originally posted by Fallen Angel:
Arrh, sounds like i have been building the wrong way. Lol. 4 in ranged, 7 in huntsman, the rest is just 0, didnt think i would need them lol.
Yeah, there's no reason to have that much in huntsman ever really. ALL physical builds stack Warfare. Even a scoundrel rogue wants that 10 Warfare. With huntsman, the 5% damage boost is the exact same as Warfare's but it doesn't require the highground with warfare.
Chaoslink Oct 5, 2019 @ 9:36pm 
Originally posted by Coffee is life:

Can you recommend a guide on elemental ranger?
I can't. However, I can answer questions about it and explain it to you. Its basically a normal archer as far as point investment goes, its literally more about gear and a few specific spells.
Chaoslink Oct 5, 2019 @ 9:59pm 
Originally posted by Coffee is life:
Originally posted by Chaoslink:
I can't. However, I can answer questions about it and explain it to you. Its basically a normal archer as far as point investment goes, its literally more about gear and a few specific spells.


Alright thank you. I need to do some respecing. I've been meaning to do it but so far my 10 hunts, 10 warfare, ranger is working fine lol. Should I not invest in hints as a lone wolf?
If you use arrow storm, 5 huntsman is the most you should have. Its not an important ability, so I wouldn't use it. 3 points is all you need. The other points should be in ranged or scoundrel.
Azgardis Oct 6, 2019 @ 4:06am 
I think about next idea - is there are any reason to even make any strenght character in party?

What it can give u?
Large backpack? U can send items in stash on the ship since act 2.
Damage? Archer and mages are top damagers since about 12-14 lvl and scoundrel not so much behind. Yes, we all know about 2hand crit build in the end game - but, honestly, on this stage all right build very powerfull.
CC - warfare cc can use scoundrel or even battlemage.

So what reason in str character instead of, for example, scoundrel - archer - 2 mages team?
Chaoslink Oct 6, 2019 @ 9:45am 
Originally posted by Azgardis:
I think about next idea - is there are any reason to even make any strenght character in party?

What it can give u?
Large backpack? U can send items in stash on the ship since act 2.
Damage? Archer and mages are top damagers since about 12-14 lvl and scoundrel not so much behind. Yes, we all know about 2hand crit build in the end game - but, honestly, on this stage all right build very powerfull.
CC - warfare cc can use scoundrel or even battlemage.

So what reason in str character instead of, for example, scoundrel - archer - 2 mages team?
With good use of uncanny dodge the high physical armor of STR isn't useful much. I'd agree, they're inferior to just about everything.
Doctor Cake Oct 6, 2019 @ 10:36am 
Originally posted by iRaged:
Originally posted by Fallen Angel:
Arrh, sounds like i have been building the wrong way. Lol. 4 in ranged, 7 in huntsman, the rest is just 0, didnt think i would need them lol.

Ouch, your damage would be garbage.

I like my archers to have:
5 in Huntsman for Arrow Storm if you don't want to invest in the skill, 3 is sufficient.
2 go into scoundrel for Adren, and Cloak and Dagger
3 go into Poly for Skingraft and C.Cloak
1 into Pyro for Peace of Mind and Haste
2 into Aero for Teleport, NetherSwap, Erratic Wisp, and Smoke Cloud
10 into Warfare for Damage and Enrage, Phoenix Dive, and Challenge

All remaining points go into Scoundrel to boost Crit.

I always build with
Glass Cannon
Executioner
Hot Head
Elemental Ranger
Savage Sort.

All points go into Dex aside from any points required to be put into memory for skills.


Yeah my damege is really ♥♥♥♥ and i find my artcher really underwhelming. I can see now, that i have been spending my ponits the wrong way. Your build sounds intresting, might give it a go!
iRaged Oct 6, 2019 @ 6:04pm 
Originally posted by Coffee is life:
Originally posted by Fallen Angel:


Yeah my damege is really ♥♥♥♥ and I find my artcher really underwhelming. I can see now, that i have been spending my ponits the wrong way. Your build sounds intresting, might give it a go!


Glass cannon sucks. Be warned. This talent is stupid unless your whole party can remove cc but even with that you are not guaranteed to not be perma cc'ed. Basically, if you don't know exactly what you are putting yourself into don't take this talent.

If your ranger get last hits on enemies, get excutioner. Then get hot head or elemental ranger. Personally I like Arrow Recovery but if you have money and a ♥♥♥♥ load of arrows just ignore this skill. One more honorable mention the pawn talent is really good like really good and it's too good not to pick up.

Finally just read the talents and pick up whatever suits your style. Only try changing your style or adjusting it if things went south just like it did for you now.


1. Glass Cannon does not suck. If you get CC'd then you didn't position properly. You can always pre cast Peace of Mind to avoid getting Charmed which is an absolute pain in the A$$ on a glass cannon char because they will wreck your team. If your archer doesn't go first, you can always cast Cloak prior to the fight so that they won't get targeted on the first turn. At the end of your turn, cast C.Cloak and re position with Cloak and Dagger if necessary. Glass Cannon will allow you to delete nearly anything in the game with 1 turn which will also supply you with +2 AP due to Executioner. What's dead can't hurt you. I usually rock 2 glass cannon characters on a 4 man team and typically end battles in 2 rotations or less. Glass cannon rewards smart play.

2. Arrow Recovery is Trash when you can steal a boatload of gold in the game once you reach Driftwood. Driftwood contains so many + to thief items it's disgusting. You can get a weapon, gloves, belt, and armor, and can respec all skilled up to give +5 thief on top of the raw points you can put into the skill. Later you can get a Ring and Boots.

3. Why would u ever get Pawn when he will have access to Cloak and Dagger, Phoenix Dive, Netherswap, and Tac Retreat? Why would you ever walk with any character? Pawn is quite possibly the worst talent in the game.
Last edited by iRaged; Oct 6, 2019 @ 6:09pm
Panda Oct 6, 2019 @ 7:55pm 
I wouldn't say Pawn is garbage. It's useful for mages when switching elemental affinities in combat but Executioner is superior.

Otherwise yeah, Glass Cannon is powerful but requires playing around its cons and Arrow Recovery is pretty bad. Even without Thievery you get a ridiculous amount of materials to craft arrows. You'll practically never run out of poison or slowdown arrows and I always get honey jars from anywhere I can get them because you can make a huge stack of charm arrows that it's not even fair.
Stabbey Oct 6, 2019 @ 8:18pm 
Anyone who says The Pawn is garbage hasn't been paying attention to some of the actually bad Talents on the list.
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Date Posted: Oct 5, 2019 @ 12:03pm
Posts: 14