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Same thing works on a scoundrel/rogue build, but not quite as effectively since elemental arrowheads only adds damage to bows.
Ouch, your damage would be garbage.
I like my archers to have:
5 in Huntsman for Arrow Storm if you don't want to invest in the skill, 3 is sufficient.
2 go into scoundrel for Adren, and Cloak and Dagger
3 go into Poly for Skingraft and C.Cloak
1 into Pyro for Peace of Mind and Haste
2 into Aero for Teleport, NetherSwap, Erratic Wisp, and Smoke Cloud
10 into Warfare for Damage and Enrage, Phoenix Dive, and Challenge
All remaining points go into Scoundrel to boost Crit.
I always build with
Glass Cannon
Executioner
Hot Head
Elemental Ranger
Savage Sort.
All points go into Dex aside from any points required to be put into memory for skills.
Ele amo does a % of the physical dmg that is done. So if you want to build a magic archer, you still pump Warfare.
What it can give u?
Large backpack? U can send items in stash on the ship since act 2.
Damage? Archer and mages are top damagers since about 12-14 lvl and scoundrel not so much behind. Yes, we all know about 2hand crit build in the end game - but, honestly, on this stage all right build very powerfull.
CC - warfare cc can use scoundrel or even battlemage.
So what reason in str character instead of, for example, scoundrel - archer - 2 mages team?
Yeah my damege is really ♥♥♥♥ and i find my artcher really underwhelming. I can see now, that i have been spending my ponits the wrong way. Your build sounds intresting, might give it a go!
1. Glass Cannon does not suck. If you get CC'd then you didn't position properly. You can always pre cast Peace of Mind to avoid getting Charmed which is an absolute pain in the A$$ on a glass cannon char because they will wreck your team. If your archer doesn't go first, you can always cast Cloak prior to the fight so that they won't get targeted on the first turn. At the end of your turn, cast C.Cloak and re position with Cloak and Dagger if necessary. Glass Cannon will allow you to delete nearly anything in the game with 1 turn which will also supply you with +2 AP due to Executioner. What's dead can't hurt you. I usually rock 2 glass cannon characters on a 4 man team and typically end battles in 2 rotations or less. Glass cannon rewards smart play.
2. Arrow Recovery is Trash when you can steal a boatload of gold in the game once you reach Driftwood. Driftwood contains so many + to thief items it's disgusting. You can get a weapon, gloves, belt, and armor, and can respec all skilled up to give +5 thief on top of the raw points you can put into the skill. Later you can get a Ring and Boots.
3. Why would u ever get Pawn when he will have access to Cloak and Dagger, Phoenix Dive, Netherswap, and Tac Retreat? Why would you ever walk with any character? Pawn is quite possibly the worst talent in the game.
Otherwise yeah, Glass Cannon is powerful but requires playing around its cons and Arrow Recovery is pretty bad. Even without Thievery you get a ridiculous amount of materials to craft arrows. You'll practically never run out of poison or slowdown arrows and I always get honey jars from anywhere I can get them because you can make a huge stack of charm arrows that it's not even fair.