Divinity: Original Sin 2

Divinity: Original Sin 2

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floyd ryan Sep 28, 2019 @ 8:13am
Build and party advice, please.
I tried to get into this game now for half a dozen times. Simply cannot decide who to take as main, and who as companions and how to build the party (on classic difficulty) so the builds synergise well and combat becomes fluid and not a slog.

So does anyone have a good suggestion for a party of chracters that have good personal quests and are interesting. I was thinking of maybe Lothse as main, then fane, and the two others. Remains the question of how to build the party. Links to builds that go well together would be very appreciated. Cheers!

(and just if anyone wonders, I own the game on gog and psn)
Last edited by floyd ryan; Sep 28, 2019 @ 8:14am
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Showing 1-15 of 19 comments
iRaged Sep 28, 2019 @ 5:34pm 
Originally posted by floyd ryan:
I tried to get into this game now for half a dozen times. Simply cannot decide who to take as main, and who as companions and how to build the party (on classic difficulty) so the builds synergise well and combat becomes fluid and not a slog.

So does anyone have a good suggestion for a party of chracters that have good personal quests and are interesting. I was thinking of maybe Lothse as main, then fane, and the two others. Remains the question of how to build the party. Links to builds that go well together would be very appreciated. Cheers!

(and just if anyone wonders, I own the game on gog and psn)

I feel your pain. I had this when I first started playing DoS1

In terms of builds, the best builds come from SinTee imo. You can find all his builds here
https://www.youtube.com/playlist?list=PLrDx_gq2DCNLXy1WqavvcwQ9ZasYZ8cD8
He has steam write ups in his description which detail how to allocate stats at each level and what end game gear to look for.

I really like all Phys teams and would highly recommend
Lohse Main - Blood Mage
Sebille - Blood Mage
Ifan - Pure Phys Ranger
Fane - 2 Handed Warrior

If you want to go Pure Mage then
Lohse Main - Elemental Conjurer
Red Prince - Battle Mage
Fane - Wizard (3 elements)
Sebille - Magic Archer

I'm not a huge fan of 2/2
Lohse Main - Wizard
Sebille - Archer or Rogue
Red Prince - Battle Mage
Ifan - Archer
Last edited by iRaged; Sep 28, 2019 @ 5:35pm
floyd ryan Sep 29, 2019 @ 1:15pm 
Thanks!

Is playing 2/2 a major downside? I was following the guide at Fextralife and decided to go with this setup:

1. Lothse (main) Tidalist
https://fextralife.com/divinity-original-sin-2-builds-tidalist/

2. Fane Eternal Warrior
https://fextralife.com/divinity-original-sin-2-builds-eternal-warrior-death-knight-perfected/

3. Beast Stormchaser
https://fextralife.com/divinity-original-sin-2-builds-stormchaser/

4. Ifan Ranger
https://fextralife.com/divinity-original-sin-2-builds-ranger/
iRaged Sep 29, 2019 @ 2:04pm 
Originally posted by floyd ryan:
Thanks!

Is playing 2/2 a major downside? I was following the guide at Fextralife and decided to go with this setup:

1. Lothse (main) Tidalist
https://fextralife.com/divinity-original-sin-2-builds-tidalist/

2. Fane Eternal Warrior
https://fextralife.com/divinity-original-sin-2-builds-eternal-warrior-death-knight-perfected/

3. Beast Stormchaser
https://fextralife.com/divinity-original-sin-2-builds-stormchaser/

4. Ifan Ranger
https://fextralife.com/divinity-original-sin-2-builds-ranger/

I'm really not a fan of Fex's builds. I've tried them and SinTee's are vastly superior. That being said, don't stress about it because you can always respec if you want. You can get a ton of gold by stealing it in Driftwood to buy new skills needed for a respec.

SinTee's Battle Mage is better than Fex's Stormchaser.

Making Ifan Ranger where you put points into summoning is bad. Even the comments on that build say that on Fex's site. Rangers should push points into being a DPS cannon.

Fex's Eternal Warrior concept sounds good but its actually $hit. The concept is around leeching life however life leech only applies when armor is broken. You can use a talent to get magic armor leech but the gains off that leech are so minimal its not worth it. That Eternal Warrior depends heavily on having a strong caster for Fortify but your party lacks that.

I've never done a pure water mage. Kinda bad to make an offensive class from a magic school that is tri split between damage, healing, and CC and not have other mages to complement the CC. Moreover, he doesn't get any Aero skills at all which is insanely bad. I get that this character is a wander but having a ranged character dependent on a single element for CC would probably be better in a pure mage team that has a bigger focus on Hydro/Aero/Geo skills.

The Eternal Warrior and Storm Chaser won't be able to work well together due to the AoE of the Storm Chaser. You will find yourself hitting one target with the storm chaser and another target with the Warrior. You ultimately want to DPS targets down, not spread damage. When you build something like Fex's storm chaser you really want 3 ranged characters in the backline.

2/2 isn't a major downside, I just prefer having a team that is able to focus down any enemy rather than attacking multiple enemies based on their weaknesses. Consider, if you are facing 3 enemies. In a split team, you will do damage to all 3 but may not kill a single one. In a pure build, you just power through and DPS a target down so instead of having 3 enemies weakened, you will have 1 enemy dead and 2 still alive.

Late game, your goal is to clump enemies together and Wreck them with AoE skills. If you clump with a 2/2 team then you will be stripping both armors down when killing enemies since the clump will most likely have mixed resistances. For this very reason, I like Phys based teams because there is no resistance to Physical and Teleport (which is used for clumping) is an AoE Physical Skill. The difference in physical/magical armor values really doesn't justify making a 2/2 team in my opinion. If there was a much larger difference then you could justify it.

For 2/2 I typically recommend going 2 mage type class for the CC they bring when magic armor is broken and 2 archers because if you want to make a magic archer or a phys archer you have to pump Warfare either way and magic arrows can easily complement all situations and enemy resistances.
Last edited by iRaged; Sep 29, 2019 @ 2:21pm
Chaoslink Sep 29, 2019 @ 2:46pm 
The whole 2/2 thing is an ongoing debate.

Personally, I find its always worth it. Where iRaged says,

"Consider, if you are facing 3 enemies. In a split team, you will do damage to all 3 but may not kill a single one. In a pure build, you just power through and DPS a target down so instead of having 3 enemies weakened, you will have 1 enemy dead and 2 still alive."

I'd correct it to say that a split team might not kill a single one, but you'll have at least 2 CC'd. The pure team might have one killed, but two are still up and ready to attack.

The basic idea is that you focus on the strengths and weaknesses of the builds you take. Physical damage is great for burning single targets fast but it has pretty poor AoE potential while magic is the opposite. Mages group things up and blast them down while your physical pick off the remaining ones.

However, most of my builds utilize hybrids that can deal both simultaneously. My archer doesn't choose between physical or magic, they deal both at the same time. So my experience tends to be more like teams of 2/3 or 2/4 than 2/2 since not much damage is sacrificed to be hybrid like that. Even with just 4 characters, it feels like much more.
floyd ryan Sep 29, 2019 @ 5:00pm 
Thanks, that are some thorough answers! I am level 3 now with my party. Is there a way to respec early on? Savegame editor (one i found on github didnt work). Can I do this with debug tools. Din't really want to restart over, will do though as it's only one hour playtime max if rushed.

Also, which one is the blood mage?
Last edited by floyd ryan; Sep 29, 2019 @ 5:04pm
Cooperal Sep 29, 2019 @ 6:43pm 
By the sounds of it you seem keen enough about preparation that you couldn't pick a 'wrong build' for Classic. You will still get challenged but you probably won't need anything more than a semi-willingness to spec your points logically. It's safe to stack points on damage while spending only as much as necessary for opening up utilities.
Personally I've had more 3/1 than 2/2 parties for phys/mag damage (and no 4/0s). It's less about whether one is more optimal, as long as I know that any split can work on tactician. It's more about the fun of discovering strategies that make the split work.
iRaged Sep 29, 2019 @ 7:22pm 
Originally posted by Chaoslink:
The whole 2/2 thing is an ongoing debate.

Personally, I find its always worth it. Where iRaged says,

"Consider, if you are facing 3 enemies. In a split team, you will do damage to all 3 but may not kill a single one. In a pure build, you just power through and DPS a target down so instead of having 3 enemies weakened, you will have 1 enemy dead and 2 still alive."

I'd correct it to say that a split team might not kill a single one, but you'll have at least 2 CC'd. The pure team might have one killed, but two are still up and ready to attack.

The basic idea is that you focus on the strengths and weaknesses of the builds you take. Physical damage is great for burning single targets fast but it has pretty poor AoE potential while magic is the opposite. Mages group things up and blast them down while your physical pick off the remaining ones.

Physical skills lack AoE?
https://www.youtube.com/watch?v=XgrANWp504c

Yea sorry I'm not buying that. Dude's lvl 9 Blood Mage 1 shots a lvl 13 Dallas and U know who in Honor.

I've destroyed bosses in this game by clumping the adds next to the boss and then proceed to cast Grasp of the Starved into Mass Corpse Explosion or regular Corpse Explosion. The AoE gets even more crazy if you cast Blood Storm prior but that's late game and lets face it, any crit build done right can 1 shot any boss in the game.

Physical based teams group enemies up and blast them as well, the benefit being that nearly all AoE physical skills do not hurt your team mates :)

Nearly everyone who plays this game agrees that Executioner is a top pick early game so being able to kill an enemy gives you +2 AP. If you grouped enemies together chances are they won't have armor left so you can always use that AP to CC, re position, or cast a needed support skill. As you said, the 2/2 vs pure is a debate and debate is fun for me cuz I like learning new things through debate. I personally have more success with pure builds. Guess it depends on thought process and play style.
Last edited by iRaged; Sep 29, 2019 @ 8:07pm
iRaged Sep 29, 2019 @ 7:39pm 
Originally posted by floyd ryan:
Thanks, that are some thorough answers! I am level 3 now with my party. Is there a way to respec early on? Savegame editor (one i found on github didnt work). Can I do this with debug tools. Din't really want to restart over, will do though as it's only one hour playtime max if rushed.

Also, which one is the blood mage?

Blood Mage is the Crimson Queen Necromancer. This character should be played with an Elf for Flesh Sacrifice which enables you to get -1 AP on your necro skills with elemental affinity talent and also gives you an additional AP at the cost of constitution which you really don't need.

You can get a mod that puts a respec mirror in Act 1. However the first respec happens after the first major act of the game when you gain access to a ship called the Lady Vengance.
Last edited by iRaged; Sep 29, 2019 @ 7:50pm
baggybaf Sep 30, 2019 @ 12:58am 
Originally posted by iRaged:

Physical skills lack AoE?

Yea sorry I'm not buying that. Dude's lvl 9 Blood Mage 1 shots a lvl 13 Dallas and U know who in Honor.

I've destroyed bosses in this game by clumping the adds next to the boss and then proceed to cast Grasp of the Starved into Mass Corpse Explosion or regular Corpse Explosion. The AoE gets even more crazy if you cast Blood Storm prior but that's late game and lets face it, any crit build done right can 1 shot any boss in the game.

Physical based teams group enemies up and blast them as well, the benefit being that nearly all AoE physical skills do not hurt your team mates :)

Nearly everyone who plays this game agrees that Executioner is a top pick early game so being able to kill an enemy gives you +2 AP. If you grouped enemies together chances are they won't have armor left so you can always use that AP to CC, re position, or cast a needed support skill. As you said, the 2/2 vs pure is a debate and debate is fun for me cuz I like learning new things through debate. I personally have more success with pure builds. Guess it depends on thought process and play style.

Agree with you if you have a Blood mage in your team but it’s a specific build
And don’t give the example of this fight to boast the merit of a mass corpse explosion:It’s almost cheesing for me ;-)

when you increase the level this skill has limits and like the geo you need a lot of preparation to be effective.
and this Skill can hurt you.

Last edited by baggybaf; Sep 30, 2019 @ 1:50am
floyd ryan Sep 30, 2019 @ 7:56am 
I guess a general question about builds is also how easy they are to play for someone that hasn’t played the game before. If something requires specific preparation for specific encounters to work that could be a problem. In that light, how straightforward is a physical damage party with two blood mages and archer and a two-hander? Also would it make sense to make one of these blood mages (lohse) a mage/phys dmg hybrid?
baggybaf Sep 30, 2019 @ 9:04am 
Originally posted by floyd ryan:
I guess a general question about builds is also how easy they are to play for someone that hasn’t played the game before. If something requires specific preparation for specific encounters to work that could be a problem. In that light, how straightforward is a physical damage party with two blood mages and archer and a two-hander? Also would it make sense to make one of these blood mages (lohse) a mage/phys dmg hybrid?

this is a good point because when we talk about physical team for a beginner we think especially of a knight or a ranger
The blood mage is not easy to play and not very effective on the first 12-13 level and mass corpse explosion is too particular to use it as a recurrent spell

I don’t recommend it to a beginner but it's true that it's very powerful
floyd ryan Sep 30, 2019 @ 12:54pm 
Hmm... so if I want to play this:

Lohse Main - Blood Mage
Sebille - Blood Mage
Ifan - Pure Phys Ranger
Fane - 2 Handed Warrior

what should i keep in mind? I guess i have to get Ifan and fane to move first to produce some copses?

iRaged Sep 30, 2019 @ 2:06pm 
Originally posted by floyd ryan:
Hmm... so if I want to play this:

Lohse Main - Blood Mage
Sebille - Blood Mage
Ifan - Pure Phys Ranger
Fane - 2 Handed Warrior

what should i keep in mind? I guess i have to get Ifan and fane to move first to produce some copses?

Blood Mage early game is not hard at all. In fact I would say its one of the most powerful early game characters! Early game you want to gain access to the following skills:

Blood Sucker, Decaying Touch, Mosquito Swarm, Raining Blood, Infect, Armor of Frost, Restoration, Cloak and Dagger, Adrenaline, Teleport, Nether Swap, Bloated Corpse, Bouncing Shield, Phoenix Dive Peace of Mind, and Corpse Explosion.

You will get teleport gloves early game. Put these on your BM until you get 2 pts into Aero. The best early game combo with a blood mage is

Pre Cast Raining Blood on the ground below you and cast Peace of Mind on yourself. You want Peace of Mind for the extra Int boost for Damage and the Wits boost is a nice bonus as well. Telelport one of the enemies in front of your blood mage dealing phys damage and the battle will start.

Provided your BM goes first
Cast Flesh Sacrifice for +1 AP and ele affinity, Cast Mosquito Swarm on the enemy. If armor is low, cast Decaying Touch since this will strip all remaining phys armor and cast decay on the target. If the armor is still high, cast Adren for +2 AP, cast another phys spell and follow up with decaying touch. Cast Blood Sucker on decayed target. Since its under a massive pool of blood, Blood Sucker's damage on the decayed target will scale extremely well. If the target isn't dead, cast Restoration and it will be dead. Now you have your corpse and an additional +2 AP.

In terms of AP usage
Round Starts with +4 AP
Flesh Sacrifice brings this to +5 AP and triggers Ele Affinity
Mosquito Swarm 4 AP
Decaying Touch 3 AP
Blood Sucker 2 AP
Restoration 1 AP -> target killed 3 AP

---
You have many options at this point. I'm going on a massive hypothetial right now ...

For instance Adren could be cast for +2 AP bringing you to +5 AP. Bouncing Shield and Infect a 2nd target and cast Frost Armor or Peace of Mind if you want. End Turn

Next turn will probably go to the archer. Single target the character you cast BS and Infect on and they die as well. Archer should cast Adren and will gain +2 AP from Executioner and will probably soften up a 3rd target.

When 2nd blood mage comes into play you can apply the same combo as stated above or set up an explosion. Cloak and Dagger right in front of the strongest enemy. Cast teleport on a softened target and teleport them on top of the enemy. Dish out what skills you can to hurt the strongest target leaving 2 AP. Cast nether swap on the initial corpse you created Cast CE and you have 1 melted boss.

If the archer killed an enemy near said target boss then C&D to the boss, do as stated above except cast nether swap on an enemy away from the explosion radius. This way you will CE 2 enemies and a boss.
---

Early game Cheese Strategy:
One really funny thing you can do is to have your other 3 party members extremely far away so that they dont get pulled into the battle and position yourself far away from the battle at the start. Do the combo above and use the remaining AP to cast Cloak and Dagger to teleport yourself away from the battle. If you put enough distance away from the battle, the battle will end and you've effectively killed one enemy in the pack. You can rinse and repeat this to make very hard early game battles extremely easy.

Your Archer will easily produce corpses when you glass cannon them. They should be positioned on high ground prior to the start of the battle for damage bonus.

Just be aware that corpses can be teleported on top of enemies and then blown up. Moreover, this strat doesn't necessarily rely on CE. You can swap CE for Bloated Corpse to instead have a walking bomb which deals Phys AoE and creates a big pool of blood.

Early game you want to spread your points
2 pts Necro
2 Pts Aero
1 Pt Hydro
1 Pt Pyro
2 Pts Scoundrel (1 pt if you dont want to use cloak and dagger)
2 Pts Warfare

Put base points into Int to get armor requirements then put a few into memory to acquire skills.
Last edited by iRaged; Sep 30, 2019 @ 2:29pm
baggybaf Sep 30, 2019 @ 2:07pm 
don't play your game according to mass corpse explosion or corpse explosion. use these skills to finiss the battle not as your main skill (or only if there is also corpses near => use teleportation and nether swap to place your enemies and do more damage).
I prefer to play with "Grasp Of The Starved" that I find more effective (damage / AP/ CC) to play with Raining Blood even if Blood Storm is more powerful at the end.
Don't forget fane is the best : it's a shame to put him in warrior
floyd ryan Sep 30, 2019 @ 2:24pm 
Originally posted by baggybaf:
Don't forget fane is the best : it's a shame to put him in warrior

Well someone has to be in the front row, right? And I see that blood mage benfits from flesh sacrifice, so Sebille it is. I guess I could make Lohse the tank and Fane the second blood mage. The role seems to fit both characters.

@ iRaged
Appreciate the effort of writing that up, thanks! The teleporting away trick: that's borderline cheese! ;)
Last edited by floyd ryan; Sep 30, 2019 @ 2:27pm
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Date Posted: Sep 28, 2019 @ 8:13am
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