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I'm not really sure how it works exactly, but the RNG seed should change if you open a brand new container to Seed2. But if you didn't like that drop and reloaded to before opening that container, you would need to open two new containers, taking you to Seed 3. I think.
The specifics of how it works in the game? Not any better than I just did, and even that I'm not sure. It's quite complex and I'm not privy to the secret.
Random number generators in games typically don't pick each number one at a time. Instead they get "seeded" with a number which is used to generate a big long list of numbers, and the game code goes through that list. This is helpful because it lets the code smooth the generated lists out a bit so you don't see say 45 daggers, 28 crossbows, and only one 2H Sword.
***
Actually, I think I'm remembering a little more. The opening containers thing, I remember now that was about shopping at merchants.
A merchant's inventory refreshes after an hour of playing without looking at it. So if you don't like their selection, let the game run for an hour doing nothing, save, then look at their inventory. If you don't like what you see, though, you can still change it by loading your old save, opening a never-opened container, and that will change what the merchants have by advancing the seed.
But that one-container-opened version of the merchant's inventory will still be the same even if you reload your before-talking-to-merchant save and opening a container.
To get the merchant's inventory to change again, you'll need to reload your before-talking-to-merchant save and opening TWO never-opened containers. Because there are only a finite number of containers in the game, this can't be done indefinitely.