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yep and your being lazy The First one didn't have that much text and most of was spoken dialog.
RPG's alwasy have tons to say it's part of the experience and characterization, story , etc.
I just don't have that much time to invest into reading so much text. Most of it from what I remember in the first game had nothing to do with what I was doing. It was just... useless.
So many other RPG's can tell a great story without so much text.
If I wanted to read so much, I could just read a fantasy novel...
Depends on the game. But no, not if compared to passive entertainment.
Would I be missing out on story though? Like if I speed read or just pick "safe" optiions without reading the whole thing, will I still understand wtf is going on?
Thanks for the replies btw, this is helping me out a lot.
See that's an RPG done right imo. I loved the witcher 3. Perfect example of story telling through excellent cutscenes and character exchanges done in a cinematic way.
I just wish these turn based rpg's could do the same thing... or at least cut down on all that filler text. It was especially draining when playing coop in the first Divinity. Me and my friend just wanted to get to the good parts. The gameplay.
Very honest answer. Thank You
If you don't Read and Talk to majority of NPC, you're going to lose a lot of Information.
Same as what happen with DOS1.