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I had Elemental Affinity (-1ap cost) but found I wasn't standing in the right substances (aero/hydro) often enough to make it worthwhile. With more planning it might be worth it.
For the last character, I build a utility support, a class whose primary stats are memory and wits, with only enough wits to stay first in the initiative list, usually offset by gear later game. This character uses their AP to do the things I don’t want to waste AP on the others for. They’ll set up surfaces for elemental affinity for instance, prime enemies for stuns with an extra rain cooldown or that kind of thing. They generally know every spell possible with points in every skill class they can. They don’t deal any real damage until act 3ish where they have enough points to start stacking, but they control the battlefield and allow my mages full reign to destroy everything. Overall I actually find I deal more damage than if I had a fourth damage built character due to AP saved not setting up my elemental affinity for my mages.