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Far Out Man is a must for ranged characters. I love using it on my support Summoner who can stand in the corner and fire off support spells left and right, along with plopping a giant Minotaur in the middle of an enemy group across the map. Mnemonic is good for support characters too since they'll likely have a huge amount of spells/abilities.
There are a couple purely playstyle-related ones, take these only if you can use them effectively. Lone Wolf is of course situational, only take it if you have a party of 2 or less. Escapist is pretty useless if you're saving right before combat, so only take this if you don't intend on "save scumming". Five-Star Dinner is questionable too, since Potions and Food Effects are pretty minimal but if you want to play like an alchemist, try it out.
IMO, avoid Comeback Kid at all costs. Sometimes you will die, and if your turn isn't next, the enemy AI prioritizes the revived character and kills you anyway. Worthless talent.
There are very few that you should "avoid" per se, it's more or less what suits your character/build the best. Don't worry too much because after Act 1, you can reset your upgrades any time you wish.
OTOH, unless you're playing on easy, and/or exploiting the economy fiercely to stay in level-appropriate gear, you're often going to be in situations where you get close to death. You'll be bleeding, poisoned, soaked in acid, and on fire plus Necrofire or something. When they tick, instead of dying, Comeback Kid heals you up to get that extra turn to pop a potion (you have Living Armor, right? Of course you do, it's amazing) or hit your other "uh-oh" buttons, and then you don't need to burn a consumable plus an entire turn.
*Haven't played with it for a little, if that has changed maybe it's not totally useless but still would only be mid-tier at best
* Hothead: these extra 10% crit chance
* Executioner, good for everyone with a lot of damage, free 2 AP for killing blow
* Opportunist, good for ant melee
* Pawn: somewhat useful for 4AP builds melee builds, sometimes, but incompatible with Executioner. Better to have some teleport ability.
It's not bad on Pyro under the influence of Leadership resistance bonus. Combine that with Living Armor while you stand in necro fire you'll be practically unkillable.
1. Pawn is the best talent in the game. It's not only for rogues. Even ranged and magic-using characters can have cheesy line-of-sight issues and need to move slightly in order to hit with an attack. Pawn lets you adjust and make your attack, hence making it a huge AP-saver and the best talent, IMO. I'm not sure that Far Out Man is still necessary if you have Pawn + movement on at least 1 piece of gear. Far Out Man gives you nothing but a 2m increase in RANGED skills and scrolls which isn't very much. It won't let you cast Chicken Claw from far away. That'd be great, but since it doesn't do that...Pawn.
2. Hothead for 10% crit on everyone but maybe your support character.
3. Picture of Health on your melee/ warfare character.
4. Pet Pal - one of your characters has to have this or you miss out on many quests in the game.
5. Parry Master - +10% to dodge while you dual wield. Good for your dagger rogue.
6. Opportunist - for melee. It feels like something a character should be able to do anyway, but since they can't, you should get it as a talent. If you don't, you're giving up a certain % of dmg on your melee.
7. Elemental Affinity for a caster whose spell rotation will start with a priming elemental spell, like a hydro caster starting with rain, necro starting with blood rain, etc. Suddenly, you can cast 3 offensive spells in a turn instead of 2.
8. Five Star Diner isn't awful. It can help with armor and resistance potions. Without it, they're so weak they're virtually irrelevant unless you spend like 1k gold to make a bg 1. But this talent does allow you to use potions strategically to spend 1 AP instead of 2 for Heart of Steel for example. It can also let you fill your health bar completely, which healers can't do well late in the game.
I would avoid resurrection-related talents like Come Back Kid. Maybe they help in the beginning but later, if you die and come back with 20% health you will just get 1-shotted.
Anna
Agree with most of your claims except Picture of Health. I think raw health is almost a garbage stat in this game, as armor is far more important.