Divinity: Original Sin 2

Divinity: Original Sin 2

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Gebba Jan 4, 2018 @ 2:01pm
What is a witch?
I mean... It uses a dagger, and then scoundrel and necromancy, so it's like a rogue mage?

What would a witch build be like?
Originally posted by Hobocop:
It's a supplemental school like Polymorph is.

The damage spells scale purely off Int but because they're physical damage are also improved by Warfare since that improves all physical damage.

Mostly there to give Int casters an option to deal physical damage if needed or for frontliners to be able to apply nasty debuffs without compromising their damage too much.

Half the spells don't have any stat scaling at all and are support focused, so anyone can grab a couple of points to use those, and there's also the lifesteal passive.

The descriptions for spells and abilities will say if they scale with your equipped weapon or not. Pretty self-explanatory.
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Leopanther Jan 4, 2018 @ 2:07pm 
It's.. not really good. Spells scale with Intelligence, and scoundrel / daggers with Finesse. Better to go fully caster or to go fully rogue, though utility spells can always be useful - spells just won't do much damage if your build focuses finesse for dagger damage, and the other way around your daggers won't do much damage if you focus on intelligence.

I guess such hybrid builds can work on lone wolves with the extra stats, and well, depending on difficulty any build can work. Just depends on what you want to play, it can just end up making it more difficult for you than a build that is more coherent.
Chaoslink Jan 4, 2018 @ 2:08pm 
I mean, I’m pretty sure that they are expected to use ambidextrous and make use of grenades and scrolls for only one AP. Y’know since most of those items are made from mushrooms and such. I’d see it as a sort of utility support class that focuses on augmenting allied abilities with consumables and surfaces, stunning things that a hydro mage used rain on with the shock grenade. Or throwing poison all over then igniting it. Probably not the most effective class to build, but I use something similar with dual mage solo melee teams.
Revolucas Jan 4, 2018 @ 2:10pm 
Many of the support skills only scale with level and skill rank so the claim that hybrid is useless isn't really correct. Only Hybrid damage is useless. Physical skill damage, including Necromancy, can be increased with Warfare. Finesses build daggers with Necromancy is perfectly viable. Daggers are only build that doesn't need Crit from Wits. It's reasonable to put the rest of your points into Int, if you wanted.
Last edited by Revolucas; Jan 4, 2018 @ 2:45pm
Hobocop Jan 4, 2018 @ 2:11pm 
It could work if you focus on the debuffing spells from necromancy and just use dagger attacks to strip armor, as Witch was a spell school from the first game that was mostly buff/debuff focused.
Gebba Jan 4, 2018 @ 3:08pm 
Okay this is so very mixed.

Now i wonder, what does a necromancy build look like? Because necromancy by class defaults always seem to be supported by something else (Inquisitor is warfare x necro, and witch is scoundrel x necro)

Does necromancy scale 50/50 by int and physical (because their abilities scale with your wep.dmg, and bonus from int) in which case a mage build going by only int would work, as well as a melee build only going by str would work?

I mean it's just so confusing. What even is the necromancy school?
Last edited by Gebba; Jan 4, 2018 @ 3:11pm
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Hobocop Jan 4, 2018 @ 3:29pm 
It's a supplemental school like Polymorph is.

The damage spells scale purely off Int but because they're physical damage are also improved by Warfare since that improves all physical damage.

Mostly there to give Int casters an option to deal physical damage if needed or for frontliners to be able to apply nasty debuffs without compromising their damage too much.

Half the spells don't have any stat scaling at all and are support focused, so anyone can grab a couple of points to use those, and there's also the lifesteal passive.

The descriptions for spells and abilities will say if they scale with your equipped weapon or not. Pretty self-explanatory.
Lee Jan 4, 2018 @ 3:34pm 
Necro damage skills scale of int so using a staff or wand and shield is better (you get int bonus on these weapons). The damage of the necro is phsical so you need to spec warfare for more damage. You only ever need to put enough points into necro to unlock the skills you want.
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Date Posted: Jan 4, 2018 @ 2:01pm
Posts: 7