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I guess such hybrid builds can work on lone wolves with the extra stats, and well, depending on difficulty any build can work. Just depends on what you want to play, it can just end up making it more difficult for you than a build that is more coherent.
Now i wonder, what does a necromancy build look like? Because necromancy by class defaults always seem to be supported by something else (Inquisitor is warfare x necro, and witch is scoundrel x necro)
Does necromancy scale 50/50 by int and physical (because their abilities scale with your wep.dmg, and bonus from int) in which case a mage build going by only int would work, as well as a melee build only going by str would work?
I mean it's just so confusing. What even is the necromancy school?
The damage spells scale purely off Int but because they're physical damage are also improved by Warfare since that improves all physical damage.
Mostly there to give Int casters an option to deal physical damage if needed or for frontliners to be able to apply nasty debuffs without compromising their damage too much.
Half the spells don't have any stat scaling at all and are support focused, so anyone can grab a couple of points to use those, and there's also the lifesteal passive.
The descriptions for spells and abilities will say if they scale with your equipped weapon or not. Pretty self-explanatory.