Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
Ka'shurio Jan 3, 2018 @ 10:55pm
Post Unconventional Builds here!
I'm still trying to figure out which are the different 'synergistic' builds, that are unconventional (not part of the 15 or so 'default' specs like Wayfarer in the game).

So far, the following seem to work quite synergistically:

1) "Blood Hunter" Huntsman + Necro FIN build (use bow/crossbow to do damage, use necro to heal oneself, and invest points in the necro death wish, resurrect, bone armor, bone widow, black shroud, on the edge spells for utility)

2) "Frost Death Knight" Necro + Hydro + Warfare Shield build with wand INT build (with bouncing shield defelct shield, phoenix dive, all of the hydro healing spells, the default necro damage spells ... if you invest in enough intel, your necro + hydro spells hurt like crazy).

3) "Enhancement Shaman" Warfare + Summoning STR build (max points in summoning + all warfare skills. Since summoning and your physical damage scale independently - one needing summoning, the other strength, you don't have to split stats into INT or STR)

4) "Arcane Rogue" Aero + Scoundrel FIN build (pick all of the utility aero spells like erratic wisp, evasion, nether swap, teleport, favorable winds for insane mobility and evasion)

5) "Discipline Priest" Geo + Hydro (pick all of the healing, buff magic and physical damage spells. If you are a human, pick that shield dome racial. You are the team's main support in this spec. Pick Cleanse wounds if you can, and mass cleanse wounds)

6) "Blood Death Knight" - same as (2), but wielding a staff for INT scaling instead, with all of the warfare spells for 2-handed).

7) "Frenzy Druid" Poly + Warfare STR build (pick all warfare 2H moves + Poly for utility + Tentacle lash and all mobility spells = insane warrior with lots of mobility and support utility like spider web etc.)

8) "Battlefield Manipulator" - Pyro + Hydro + Necro + Aero + Poly INT build (this one is special - use rain + fireball to create smoke. Also use steam cloud hybrid spell + necro smoke bomb + steam lance + smoke grenades + poly terrain swap = create lots of smoke, and use poly terrain swap to manipulate smoke for defense, and to force enemies to move into LoS)

9) "Grenadier" - go pure grenade build with supporting spells and any forms of damage type, like scoundrel to finish off targets. If you are lazy to farm grenades, get the Cheat Commander mod and give yourself lots of free grenades.

10) "Feral Druid" - Scoundrel + Poly FIN build (pick all scoundrel skills, and all of the utility + mobility poly builds for insane movement + skin graft to renew all cooldowns)

I'm still experimenting.
Last edited by Ka'shurio; Jan 3, 2018 @ 11:10pm
< >
Showing 1-2 of 2 comments
Sniper Bear Jan 4, 2018 @ 9:23am 
i play with a Summon ranger build. 10 point in summoning for summon incarne(for the champion) and some of the buffs for it to serve as a bruser. huntman skills and a bow for damage and mobility, teleport for some minor battlefield manipulation.
Drackmore Jan 4, 2018 @ 9:46am 
Originally posted by Sniper Bear:
i play with a Summon ranger build. 10 point in summoning for summon incarne(for the champion) and some of the buffs for it to serve as a bruser. huntman skills and a bow for damage and mobility, teleport for some minor battlefield manipulation.
That's pretty much what my starting build is to roll through Fort Joy with.Tactical Retreat and First Aid opens up quite a lot of content early in the joy, coupled with Lone Wolf and you can roll through most of the first chapter pretty easily.

But after that I usually branch off as most of the remaining huntsman skills are pretty crap. Polymorph is worth dropping two points in to just for a surprising amount of self buffs. Two points in Aero and Necro can never hurt either. Necro gives you a small health regen on hit and aero gives you teleport, Nether Swap, and Charm Though by the end of the second chapter you should have so many Charm Arrows that its absolutely asinine, seriously I left with over 200 of them thanks to their fairly simple craft costs and the readily available arrowheads and shafts
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Jan 3, 2018 @ 10:55pm
Posts: 2