Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But after that I usually branch off as most of the remaining huntsman skills are pretty crap. Polymorph is worth dropping two points in to just for a surprising amount of self buffs. Two points in Aero and Necro can never hurt either. Necro gives you a small health regen on hit and aero gives you teleport, Nether Swap, and Charm Though by the end of the second chapter you should have so many Charm Arrows that its absolutely asinine, seriously I left with over 200 of them thanks to their fairly simple craft costs and the readily available arrowheads and shafts