Divinity: Original Sin 2

Divinity: Original Sin 2

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Atrodus Jan 3, 2018 @ 12:41pm
How many skill points would you have at max level?
As the title says. I'm theorycrafting a build for a new playthrough, how many points would i be able to put into skills at max level? would i be able to max more than two skill classes and have points left over?
Originally posted by Shard of Manus:
Max level depends on what you do in your playthrough.

The 'cap' is 30, however most finish the game at level 21ish and I believe the highest you can reach is 23 (if anyone's gotten higher feel free to correct me).

Let's assume 23, so 2 at the start, and 22 from each level up. Lone Wolf doubles this (although they can still only be distributed 22 times, albeit for double the effect).

In other words, you can essentially max out two Combat Ability trees, and invest halfway into a third. Alternatively, those last 4 points ought be spread into a few trees for the sake of unlocking Utility skills such as Uncanny Evasion / Haste / Peace of Mind / Cloak and Dagger / Tactical Retreat etc. -- things you don't specialise in, but provide a decent buff unaffected by CA distribution.

All Skilled Up Talent offers another Combat Ability, and certain actions i.e accepting the God King's covenant will provide you with additional Combat Ability Points.

Alongside this, gear bonuses can provide some significant boosts to CAs.
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brian7772 Jan 3, 2018 @ 1:44pm 
Lone wolf or not?
The author of this topic has marked a post as the answer to their question.
Shard of Manus Jan 3, 2018 @ 4:51pm 
Max level depends on what you do in your playthrough.

The 'cap' is 30, however most finish the game at level 21ish and I believe the highest you can reach is 23 (if anyone's gotten higher feel free to correct me).

Let's assume 23, so 2 at the start, and 22 from each level up. Lone Wolf doubles this (although they can still only be distributed 22 times, albeit for double the effect).

In other words, you can essentially max out two Combat Ability trees, and invest halfway into a third. Alternatively, those last 4 points ought be spread into a few trees for the sake of unlocking Utility skills such as Uncanny Evasion / Haste / Peace of Mind / Cloak and Dagger / Tactical Retreat etc. -- things you don't specialise in, but provide a decent buff unaffected by CA distribution.

All Skilled Up Talent offers another Combat Ability, and certain actions i.e accepting the God King's covenant will provide you with additional Combat Ability Points.

Alongside this, gear bonuses can provide some significant boosts to CAs.
Last edited by Shard of Manus; Jan 3, 2018 @ 4:52pm
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Date Posted: Jan 3, 2018 @ 12:41pm
Posts: 2