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There are tons of other games out there which people find more fun than this. You don't need to feel bad just because this game doesn't cater to spesific audience. Also regarding to difficulty, I think it's funny when people said playing cheats or mods because the game is bad or broken or hard or whatever, while it is actually an alternative way for people to have fun and enjoyable experience on the game.
Actually it is the devs fault if most of their customers and gamers are not able to even finish the easiest difficulty. And if mods make the game playable.
Well, seems at least a tenth of the players of this game need a cheat mod to play the game.
You want to tell me Skyrims music is designed badly? Go and tell Jeremy Soule, who won a lots of awards for his performance in Skyrim. No, actually those mods are about just giving more diversity. If you listen carefully to the sounds in DOS2, you will discover that the sound diversity also could be made better.
Obviously not in DOS2, in DOS2 the most successfull mods are the cheat commander, starter gold and the taunt mod. While i would want to ask the question why taunt needs shields down. It doesnt matter, from a RP POV, if someone has a physical shielt and is being called "@!$/(" by some melee brute.
Do you want to suggest to add the cheat commander baseline? I mean.. what about just balancing it correctly at easy mode to start with?
Yes, but horribly balanced. It is supposed to be the story mode, but still is obviously way too difficult if you check the completion rate.
And it is also poorly designed in balance aspects, if you check encounters like Malady, where Malady is literally being killed in two moves just because she has a lower health pool compared to character power, making it even more difficult than on normal difficulty.
Face it. The easiest difficulty should be for those who dont want to steal every NPCs gold, dont want to kill anyone but the main characters. It should be for those who want to see the story without the need to rinse and repeat. Rinse and repeat is for normal and in special for the challenging difficulties.
90% of players not using it at all is a pretty good number, wouldn't you say?
There's a difference between a game's musical score and it's sound design, and the sounds in D:OS2 do their jobs far better than vanilla Skyrim's do. Plus, again, six year old game.
That's because hotbar mods were pretty much removed entirely since they patched the functionality into the base game and would cause problems when installed in the current version of the game.
It's balanced fairly well already with a few outliers, assuming you actually take the time to learn the game's systems. Not even talking about powergaming or minmaxing, just basic comprehension.
I'm sure you have all the statistics for the people who completed the game on the GoG version as well as those who completed the game while using hotbar mods so their achievements were disabled. Oh wait.
She dies in two turns of being wailed on uninterrupted on every difficulty since enemy damage is also scaled accordingly. Perhaps people should actually take a look at all the skills they have available at that point in the game including an incredibly useful one they practically throw at you and exercise those braincells.
Considering it's already completely unecessary to use Thievery to steal everyone's gold on Tactician difficulty when you can use the half dozen other ways to make money, I'd say they're doing a pretty good job of it as is. Thievery is just the easiest and most obvious.
No. As it is less than 10% who managed to complete the game at all difficulties.
What you dont seem to get is that the mods we talked about just added more sounds to skyrim and didnt replace them mostly. This could be something for DOS2 as well.
If it was balanced fairly, the cheat commander would not be in the top 10, and at least 10% of the players would have completed it on easy.
I am sure you understand that the total number of steam players and the completion rate of these players in percentage is relevant for statistics, even considering the fact that most of the game licenses got sold on steam. It is about representative numbers, and they are actually representative.
On story mode, it should not be about skills, and it should not be about challenges. It should be about the story without the need to read guides and rinse and repeat. Reread my former statement.
No, they arent. And my arguments are reasonable statistics. Your argument is your wish everyone should have to "l2p", literally, which is not meant to be part of a story mode. You still have normal, tactician and honor mode.
Oh, and a pro-tip: Do not try rinse and repeat on argumentation. It isnt going to work. Your arguments dont get better because you just repeat them over and over.
I'd be very surprised if someone got to the end of Act 1 on any difficulty without thinking about their party composition and how their abilities worked at some point. There's easy mode and then there's pandering.
Which will be the reason that less than half of the players completed malady on easy.
Well, statistic percentages are at least better arguments than, lets say, "l2p noob git gud". Or dont you agree?
And sorry, but your argument is bulls hit. Sure the percentages are telling, as they are representative. How about reading everything about representative statistics first.
You are very well able to get those numbers yourself. Check nexusmods and the workshop. If you need to get an argument going, get your numbers as well.
My argument still stands. A cheat mod is in the top 5 of mods. And more than 90% of the players, based on steams very own statistics, didnt complete the easiest difficulty. No matter how many last straws you try to get your "l2p"-agenda going.