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报告翻译问题
Marginal gain at level20(STR50 Warfare15) is 2H +1.5% and Warfare +2.86%.
Attributes and Weapon Ability are additive, Combat Ability is multiplicative. 2H is inefficient because it's additive, +1.5% marginal increase at STR50. That's why your state below is false.
You are the one who has no idea how the calculation works. This is not some rocket science. It's simple highschool math. Stop making fun of yourself. If you have no idea what it is, just stop talking about it.
There's no point except you're not understanding the game mechanics and blaming it all on the 'high resistance'. If you know how to use teleportation/nether swap, Elemental Affinity, and get the right AOE position, 0~30% resistance is nothing, 40% is manageable, and you can also use Flay Skin. Magic in this game is strong and easily overruns resistance, and I've already proved it with simple numbers, but you clearly seem to not understand it.
Because Magic AOE is much more efficient than Physical AOE. The problem here is simple. You have no idea how to use mage; Tele/Nether/EA, and many other skills.
1. I finished honor mode in co-op and finished 3p tactician co-op bunch of times. The screenshot I've showed you was 3p tactician co-op.
2. I know every single resistance of every enemy because I've checked every one of them when I first finished the game and did the same in every playthrough. Everyone knows that enemies have high resistance, and everyone simply does not use the same type of magic on the said high resistance enemies. I don't want to say this, but honestly, you two are just newbs and exaggerating about it too much.
I've already told you the answer. Why would you hit Aetera with magic when she has all resistance? Isn't that a moronic decision itself? The solution is simple. Just don't hit her with magic. That's the whole point of the concept 'Resistance'. She has weak physical armor, and 2 Physical dealers can easily chain-CC her. I know it because I killed every minion in 2 turns with Aero magic, while my two friends; two physical dealers were killing Aetera with Chain-CC.
FYI, We used Flay Skin to kill Aetera in 4p all magic party. It was an unusual strategy, but it was the most effective way to kill her in 4p magic party. High resistance is not a problem. Your party composition, build, or lack of strategic plan is the real problem.
It is true that air has fewer resistances, but there are too many battles with too high and too many resistances. I had 4 mages, each with two magic schools maxed with ALL spells. And yet every battle, at least 2 of my group could do next to zero damage, even if they had 10 trillion intelligence. All ehile good ol’ physical is doing 100% all day every day.
Maybe you were undergeared or not properly comboing your skills, 4 mages should WRECK tactician. Maybe you unwisely had each character specialize in a separate magic skill, which is a bad idea, because it would be unwise to cast Fire on someone you just cast Ice and visa versa. You want all 4 people to specialize in 1 or 2 of the same magic skill. FIRE + FIRE = +15% more damage because of Warm, for example.
No enemy in the game has 100% all resistances and all enemies have at least one at 40% and boss-type enemies have lowest at 60%. That is EASY to overcome. 40% is literally just 2 points in Huntsman (free from gear) standing on high ground casting your magic for the +40% high ground bonus or +4 in Scoundrel for 40% more crit damage.
High Ground and crit damage bonus from Huntsman and Scoundrel stack with magical damage. Comboing Magic gives bonus damage or CC. Like casting fire causing Warm, casting fire again is +15% bonus damage. Casting Fire on Earth(posion/oil) causes a bonus explosion for bonus damage. Casting Ice to cause Chill and then casting Ice again for 15% more damage. Yeah, Physical does more but most enemies have half as less Magic Armor, like 500 Magic Armor to 1000 physical armor.
So no, I think you people are over exaggerating or do not understand the game mechanics.
No, high dps from AOE and low cost overruns resistance.
I also played more than 400 hours,and it's irrelevant.
In act4, an Elemental Affinity Pyro Geo mage can wreck enemies in 70~80% of cases, and if enemies have high fire resistance, they always have low air resistance. So again, try not to hit high resistance enemies with the same type of magic.
High dps from AOE and low cost overruns resistance.
It's because you were hitting high resistance enemies with the same type of magic. Don't do it.
Actually, physical dealers don't have many AOE skills. 2H can't use Bouncing Shield, and Bouncing Shield and Blitz hit only 2 targets. It's not AOE. Battering Ram does half the normal damage. Only viable AOE skills are Battle Stomp, Whirlwind, and Ricochet, and... maybe 2~3 more?
On the other hand, over 20~30 magic skills do AOE attacks.
Magic AOE skills increase dps by 3~5 times by simply attacking 3~5 enemies. Elemental Affinity increases dps by 150%~200% by cutting AP cost. These two factors increase the total dps roughly 4.5~10 times. It's not matter of opinion. they're facts and numbers. They easily overruns 0~40% resistance. I don't think it's hard to understand.
1. Hit 3~5 enemies with magic AOE skills. Control enemies with teleportation/nether swap.
2. Cut the AP cost by using Elemental Affinity.
3. Do not hit high resistance enemies with the same type of magic.
If your mage is weak, you're not doing one of these three.
Magic is usefull for the buffs really. not much more. Especially considering you can't give enemies statuses untill AFTER the armor is down,, by which poin it's pointless; yet the enemy can and often does put statuses on you THROUGH FULL magic armor.
You can count the number of instances enemies have 80%+ resistances to all elements on one hand.
Also, Flay Skin. By the time you're in mid-late Act 2, you should be able to spare a few points and a memory slot on SOMEBODY for it.
Exaggerating and lying about it doesn't make it real.
http://steamcommunity.com/sharedfiles/filedetails/?id=1232754443
Fire 80
Water 20
Air 20
Earth 80
Poison 50
Karon hase Water 20% Air 20% resistance
http://steamcommunity.com/sharedfiles/filedetails/?id=1232754394
Fire 60
Water 60
Air 20
Earth 0
Poison 20
Doctor Air 20% Earth 20% Poison 20%
http://steamcommunity.com/sharedfiles/filedetails/?id=1232754348
Fire 10
Water 10
Air -30
Earth -50
Poison -30
Doctor Air-30% Earth-50% Poison-30% when he's weakened.
http://steamcommunity.com/sharedfiles/filedetails/?id=1232754468
Aetera is an unusual case, but she has low physical armor, so you can kill her on the first or second round with 2 decent physical dealers.
Edit:
If you look in unpacked game files, pretty sure you can look at all the NPC prefabs and their stats in Origins.pak, Characters.txt.
They aren't everywhere for sure, but there are more than handfull. Some trash mobs even have it. There have been several instances where my mages litterally just bufed and healed and nothings else for the entire fight, start to finish, as casting a single offensive spell was nothing more than a waste of AP for all the good they did. Most of the time it's something like 20% to most of them; which still prooves that magic damage is gimped overall as opposed to physical damage which nothing has a resistance to, physical damage also doesn't have the horrendously long cooldown times that magic does as the basic attack with bows or 2 handers does over a grand anyway; close to the damage of a lot of the mid-high level magic spells that don't require source points, and even some that do.
Cooldown is not an issue because all enemies will be dead before finishing 1 cycle. If not, there's something wrong with your build.
You're proving yourself that physical dealers don't have many AOE skills and mostly have to use basic attacks. Yes, mages hit 3~5 enemies with the very same damage, and Elemental Affinity saves cost by -1AP, so these factors increase the total dps by roughly 4.5~10 times.
No, are you not reading others' posts? High dps from AOE and low cost overruns resistance. No matter how many times physical dealers can hit with 0 resistance, they can't compete with mages after Act2.
http://steamcommunity.com/sharedfiles/filedetails/?id=1232754348
Fire 10
Water 10
Air -30
Earth -50
Poison -30
I wonder why 'High Resistance Believers' never talk about -50~0% resistance. Use Flay Skin and status effects on that. You are clearly not using them properly.
1. Hit 3~5 enemies with magic AOE skills. Control enemies with teleportation/nether swap.
2. Cut the AP cost by using Elemental Affinity.
3. Do not hit high resistance enemies with the same type of magic.
4. As many people have already been telling you many times in this thread, use Flay Skin. Don't just stand there doing nothing.
Your hand has a lot of fingers.
It's hilarious. Having problems managing certain classes is one thing, but these high resistance believers keep making baseless rumors and fake news.
Talk about cherry picking.
She's also undead btw, but ignore those fancy healing spells you might have on your bar, best to tunnel vision on an edge case instead of using all those other options. Next thing you know, we'll be complaining about physical damage dealers being useless because someone showed up with an Evasion Aura one time out of a hundred.
Unrelated, too, but Flay Skin only applies resistance lowering if it actually pierces magic armor, and it doesn't actually take off that much unless it's being cast from a high Strength stat. I haven't played in a bit, but that one really confused me while playing the game since getting through armor was the big problem in the first place.
Anyway, I do not have a dog in this particular fight, but - trying my best to be completely earnest here - you and Gamebot sound absolutely crazy. You keep jumping off topic, accusing people of wild things, and acting like this is really important to you somehow. It makes both of you look completely insane.