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Also the ones you buy seems to be more powerful than the few you find lying around.
Certain skill books can be found out in the wilds, but these tend to be specifically placed ones, as opposed to loot drops. You're absolute best source of skills is to just buy them from vendors, though at beginning of Act 2, it's quite a big investment (because they're about 300-500 gold each) and you tend to only have about 6000-7000 gold at this point (depending on your approach to money, thievery and looting in Act 1) - and some really great gear can be purchased from certain vendors.
I like to always keep a float of 40% maximum gold held at a single time, so if I have 8000, I'll never go below 3200. If I go above 8000, say to 10000, I'll never go below 4000. -- The purpose of this is so that you always have enough for an 'emergency' buy, such as an extremely powerful item on sale for a high price. I recommend an approach like this to your gold.
By late Act 2 all the way to Act 4, the amount of loot you'll horde will mean you'll never be short on gold.
Crafting skills requires Blank Skill Books and Scrolls of the particular skill. Scrolls of skills can also be crafted.
Blank Books can sometimes be found on bookshelves, and will also be sold by vendors (for cheaper than actual Skills).
Scrolls can be found quite commonly, and can be crafted fairly easily also.
There are certain Skill Books that are even more scarcely found, but can be crafted by combining two types of Skill Books together (One of an Element, Fire, Air, Water, Earth; and one of the Combat types, Warfare, Necro, Scoundrel, Huntsman, Summoner, Poly). Combine one of each to craft new skills.
A source book of either an Element, or Combat skill (only one needed, not both) will craft a different but usually similar Skill (a Source Skill). For example : Necro + Hydro makes Blood Rain, but Necro (Source) + Hydro OR Necro + Hydro (Source) will make Blood Storm.